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Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.

DX9 and DX12 users can already alter the projection matrix (in undocumented ways, but possible)
This commit is contained in:
ocornut 2025-01-06 18:20:56 +01:00
parent 93a93071a2
commit af271e7330
3 changed files with 27 additions and 22 deletions

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@ -72,6 +72,8 @@ Other changes:
platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) [@Zer0xFF]
- Backends: Vulkan: Added a few more ImGui_ImplVulkanH_XXX helper functions
primarily for the purpose of making our examples simpler.
- Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
Reset projection matrix in ImDrawCallback_ResetRenderState handlers. (#6969, #5834, #7468, #3590)
- Examples: Added Win32+Vulkan example for completeness. (#8180) [@jristic]