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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx9.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_metal.mm # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_sdlgpu3.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # imgui.h
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21 changed files with 95 additions and 1 deletions
17
imgui.cpp
17
imgui.cpp
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@ -16224,6 +16224,23 @@ void ImGui::LocalizeRegisterEntries(const ImGuiLocEntry* entries, int count)
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// - DestroyPlatformWindows()
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//-----------------------------------------------------------------------------
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void ImGuiPlatformIO::ClearPlatformHandlers()
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{
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Platform_GetClipboardTextFn = NULL;
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Platform_SetClipboardTextFn = NULL;
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Platform_ClipboardUserData = NULL;
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Platform_OpenInShellFn = NULL;
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Platform_OpenInShellUserData = NULL;
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Platform_SetImeDataFn = NULL;
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Platform_ImeUserData = NULL;
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}
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void ImGuiPlatformIO::ClearRendererHandlers()
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{
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Renderer_TextureMaxWidth = Renderer_TextureMaxHeight = 0;
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Renderer_RenderState = NULL;
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}
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ImGuiViewport* ImGui::GetMainViewport()
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{
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ImGuiContext& g = *GImGui;
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