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Misc merge/small stuff from docking to reduce drift.
Among other things: - mergedcfd23957(#7940, #7823), also seeac64b6563(#6716): moved above on 2023/08/14 in both branches. - moving the RenderDimmedBackgrounds() call, fromf422e782, see676497feintently undoingac64b65-> confusing. (#6716)
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@ -105,14 +105,11 @@ Other changes:
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since GLFW own tests are doing that and it seems unnecessary.
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- Backends: SDL2, SDL3, GLFW, OSX, Allegro: update to set function handlers in ImGuiPlatformIO
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instead of ImGuiIO.
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- Examples:
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- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
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to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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- Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898)
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-----------------------------------------------------------------------
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VERSION 1.91.0 (Released 2024-07-30)
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-----------------------------------------------------------------------
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