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Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled.
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5 changed files with 17 additions and 29 deletions
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@ -171,14 +171,16 @@ Docking+Viewports Branch:
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(this per-se doesn't fix the font quality which requires setting RasterizerDensity
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separately. More on this later as it should soon become automatic).
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(#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
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- Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized) when
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ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
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- Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized)
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when ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
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- Backends: Win32: Viewports: fixed an issue when closing a window from
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the OS close button (with io.ConfigViewportsNoDecoration=false) while
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user code is discarding the 'bool *p_open=false output' from Begin().
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Because we allowed the Win32 window to close early, Windows destroyed
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it and our imgui window became not visible even though user code was
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still submitting it.
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- Backends: Win32: Viewports: handle WM_DPICHANGED in backend when
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ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
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- Backends: GLFW, SDL2, SDL3, Apple: provide Platform_GetWindowFramebufferScale handler,
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(#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
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- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul]
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