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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_glfw.cpp
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commit
a3d6554e8e
17 changed files with 99 additions and 58 deletions
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@ -128,7 +128,7 @@ int main(int, char**)
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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// Setup Dear ImGui binding
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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@ -140,10 +140,11 @@ int main(int, char**)
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP!
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io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI
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// Setup Platform/Renderer bindings
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ImGui_ImplWin32_Init(hwnd);
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ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
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// Setup style
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// Setup Style
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ImGui::GetStyle().WindowRounding = 0.0f;
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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