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Various typo fixes (#9042)
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7 changed files with 25 additions and 25 deletions
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@ -2708,7 +2708,7 @@ struct IMGUI_API ImGuiWindow
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ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
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ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
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ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
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ImGuiWindow* ParentWindowForFocusRoute; // Set to manual link a window to its logical parent so that Shortcut() chain are honoerd (e.g. Tool linked to Document)
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ImGuiWindow* ParentWindowForFocusRoute; // Set to manual link a window to its logical parent so that Shortcut() chain are honored (e.g. Tool linked to Document)
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ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
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ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
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@ -3029,7 +3029,7 @@ struct IMGUI_API ImGuiTable
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bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted).
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bool DisableDefaultContextMenu; // Disable default context menu. You may submit your own using TableBeginContextMenuPopup()/EndPopup()
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bool IsSettingsRequestLoad;
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bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
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bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSettings data.
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bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
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bool IsResetAllRequest;
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bool IsResetDisplayOrderRequest;
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@ -3389,7 +3389,7 @@ namespace ImGui
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// Legacy functions use ImGuiKeyOwner_Any meaning that they typically ignore ownership, unless a call to SetKeyOwner() explicitly used ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease.
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// - Binding generators may want to ignore those for now, or suffix them with Ex() until we decide if this gets moved into public API.
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IMGUI_API bool IsKeyDown(ImGuiKey key, ImGuiID owner_id);
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IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requiress explicit ImGuiInputFlags_Repeat.
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IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requires explicit ImGuiInputFlags_Repeat.
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IMGUI_API bool IsKeyReleased(ImGuiKey key, ImGuiID owner_id);
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IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id = 0);
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IMGUI_API bool IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id);
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