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Windows: BgClickFlags inherited by default + missing info in Changelog. Amend 40f9e4e. (#899, #3071, #5044, #3379)

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ocornut 2025-11-05 20:14:34 +01:00
parent e674f57bb6
commit a0bfbe4d8f
2 changed files with 4 additions and 1 deletions

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@ -50,6 +50,9 @@ Other Changes:
- Tables: Angled headers: fixed an auto-resize feedback loop that could - Tables: Angled headers: fixed an auto-resize feedback loop that could
affect tables with empty non-resizing columns using angled headers, making affect tables with empty non-resizing columns using angled headers, making
them typically flicker back and forth between +0 and +1 pixels. them typically flicker back and forth between +0 and +1 pixels.
- Windows: io.ConfigWindowsMoveFromTitleBarOnly is latched during Begin(),
effectively allowing to change the value on a per-window basis (although
there is a better internal mechanism for it).
- Disabled: fixed a bug when a previously enabled item that got nav focus - Disabled: fixed a bug when a previously enabled item that got nav focus
and then turns disabled could still be activated using keyboard. (#9036) and then turns disabled could still be activated using keyboard. (#9036)
- InputText: when buffer is not resizable, trying to paste contents that - InputText: when buffer is not resizable, trying to paste contents that

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@ -7949,7 +7949,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Set default BgClickFlags // Set default BgClickFlags
// This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code. // This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
// FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button. // FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button.
window->BgClickFlags = g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move; window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move);
// We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
// This is useful to allow creating context menus on title bar only, etc. // This is useful to allow creating context menus on title bar only, etc.