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Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447)

This commit is contained in:
ocornut 2024-04-16 16:17:48 +02:00
parent 7b8107e7c8
commit 9ec299ebe3
2 changed files with 23 additions and 22 deletions

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@ -48,6 +48,8 @@ Other changes:
duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
- Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) [@eliasdaler, @Zelif]