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Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)

This commit is contained in:
Rémy Tassoux 2025-10-10 17:56:31 +02:00 committed by ocornut
parent 00251c8921
commit 9be4f150ef
2 changed files with 53 additions and 33 deletions

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@ -99,6 +99,8 @@ Other Changes:
of recreating them each time. (#8963, #8465) [@RT2Code]
- Backends: DirectX12: Rework synchronization logic. (#8961) [@RT2Code]
(presumably fixes old hard-to-repro crash issues such as #3463, #5018)
- Backends: DirectX12: Reuse texture upload buffer and grow it only when
necessary. (#9002) [@RT2Code]
- Backends: DirectX12: Enable swapchain tearing if available. (#8965) [@RT2Code]
- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]