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Backends: GLFW: avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.

This commit is contained in:
ocornut 2025-12-10 18:35:22 +01:00
parent cf64b7fa72
commit 9a4fd69f6d
2 changed files with 16 additions and 3 deletions

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@ -87,6 +87,8 @@ Other Changes:
non-ASCII values to io.AddInputCharacter(). (#9099)
- Debug Log: can output to debugger on Windows. (#5855)
- Backends:
- GLFW: Avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]