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Backends: GLFW: avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
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2 changed files with 16 additions and 3 deletions
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@ -87,6 +87,8 @@ Other Changes:
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non-ASCII values to io.AddInputCharacter(). (#9099)
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- Debug Log: can output to debugger on Windows. (#5855)
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- Backends:
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- GLFW: Avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
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Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
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- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
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(vs Metallib shaders requiring macOS 14+). Requires application calling
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SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]
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