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Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.

In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
This commit is contained in:
ocornut 2024-07-22 15:04:25 +02:00
parent c3dca77a19
commit 97ff9bd370
3 changed files with 19 additions and 5 deletions

View file

@ -567,8 +567,14 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
SetActiveID(id, window);
g.ActiveIdMouseButton = mouse_button_clicked;
if (!(flags & ImGuiButtonFlags_NoNavFocus))
{
SetFocusID(id, window);
FocusWindow(window);
FocusWindow(window);
}
else
{
FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
}
}
if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseClickedCount[mouse_button_clicked] == 2))
{
@ -577,10 +583,16 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
ClearActiveID();
else
SetActiveID(id, window); // Hold on ID
if (!(flags & ImGuiButtonFlags_NoNavFocus))
SetFocusID(id, window);
g.ActiveIdMouseButton = mouse_button_clicked;
FocusWindow(window);
if (!(flags & ImGuiButtonFlags_NoNavFocus))
{
SetFocusID(id, window);
FocusWindow(window);
}
else
{
FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
}
}
}
if (flags & ImGuiButtonFlags_PressedOnRelease)