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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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13 changed files with 17 additions and 22 deletions
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@ -7,7 +7,7 @@
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// [X] Platform: Clipboard support is part of core Dear ImGui (no specific code in this backend).
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: Gamepad support.
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// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: IME support.
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// Missing features or Issues:
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@ -31,6 +31,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
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// 2025-01-20: Removed notification observer when shutting down. (#8331)
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// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
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// - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
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@ -552,8 +553,6 @@ static void ImGui_ImplOSX_UpdateMouseCursor()
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static void ImGui_ImplOSX_UpdateGamepads()
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{
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ImGuiIO& io = ImGui::GetIO();
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if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
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return;
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#if APPLE_HAS_CONTROLLER
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GCController* controller = GCController.current;
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