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Disabled, ButtonBehavior: fixed a bug when a previously enabled item that got nav focus and then turns disabled could still be activated using keyboard. (#9036)
ButtonBehavior() was relying on lack of nav focus for keyboard handling
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3 changed files with 5 additions and 2 deletions
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@ -47,6 +47,8 @@ Other Changes:
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result in temporarily incorrect state, which would lead to bugs to side effects
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in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
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EndTable() was mistakenly restoring a wrong current table.
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText: when buffer is not resizable, trying to paste contents that
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cannot fit will now truncate text instead of ignoring the paste. (#9029)
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- InputText: avoid continuously overwriting ownership of ImGuiKey_Enter/_KeypadEnter
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2
imgui.h
2
imgui.h
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@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.5 WIP"
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#define IMGUI_VERSION_NUM 19242
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#define IMGUI_VERSION_NUM 19243
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@ -675,6 +675,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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// Keyboard/Gamepad navigation handling
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// We report navigated and navigation-activated items as hovered but we don't set g.HoveredId to not interfere with mouse.
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if ((item_flags & ImGuiItemFlags_Disabled) == 0)
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{
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if (g.NavId == id && g.NavCursorVisible && g.NavHighlightItemUnderNav)
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if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus))
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@ -756,7 +757,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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// Activation highlight (this may be a remote activation)
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if (g.NavHighlightActivatedId == id)
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if (g.NavHighlightActivatedId == id && (item_flags & ImGuiItemFlags_Disabled) == 0)
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hovered = true;
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if (out_hovered) *out_hovered = hovered;
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