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Docs: update Changelog, FAQ, Fonts docs.
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@ -12,7 +12,7 @@ In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) fo
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## Index
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- [Troubleshooting](#troubleshooting)
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- [New! Dynamic Fonts system in 1.92 (March 2025)](#new-dynamic-fonts-system-in-192-march-2025)
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- [New! Dynamic Fonts system in 1.92 (June 2025)](#new-dynamic-fonts-system-in-192-june-2025)
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- [How should I handle DPI in my application?](#how-should-i-handle-dpi-in-my-application)
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- [Fonts Loading Instructions](#fonts-loading-instructions)
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- [Loading Font Data from Memory](#loading-font-data-from-memory)
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@ -72,11 +72,11 @@ Future versions of Dear ImGui should solve this problem.
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---------------------------------------
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## New! Dynamic Fonts system in 1.92 (March 2025+)
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## New! Dynamic Fonts system in 1.92 (June 2025)
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v1.92 will introduce a newer, dynamic font system. It requires backend to support the `ImGuiBackendFlags_HasTextures` feature:
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v1.92 introduces a newer, dynamic font system. It requires backend to support the `ImGuiBackendFlags_HasTextures` feature:
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- Users of icons, Asian and non-English languages do not need to pre-build all glyphs ahead of time. Saving on loading time, memory, and also reducing issues with missing glyphs. Specifying glyph ranges is not needed anymore.
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- PushFontSize() may be used anytime to change font size.
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- `PushFontSize()` may be used anytime to change font size.
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- Packing custom rectangles is more convenient as pixels may be written to immediately.
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- Any update to fonts previously required backend specific calls to re-upload the texture, and said calls were not portable across backends. It is now possible to scale fonts etc. in a way that doesn't require you to make backend-specific calls.
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- It is possible to plug a custom loader/backend to any font source.
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@ -105,6 +105,12 @@ io.Fonts->AddFontDefault();
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```
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**Load .TTF/.OTF file with:**
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🆕 **Since 1.92, with an up to date backend: passing a size is not necessary**
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("font.ttf");
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```
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**Before 1.92, or without an up to date backend:**
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
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@ -115,8 +121,8 @@ If you get an assert stating "Could not load font file!", your font filename is
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```cpp
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// Init
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ImGuiIO& io = ImGui::GetIO();
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ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
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ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels);
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ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf",);
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ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf");
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```
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In your application loop, select which font to use:
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@ -135,6 +141,18 @@ ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
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```
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**Combine multiple fonts into one:**
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary.**
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```cpp
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// Load a first font
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ImFont* font = io.Fonts->AddFontDefault();
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ImFontConfig config;
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 0.0f, &config); // Merge into first font to add e.g. Asian characters
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io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 0.0f, &config); // Merge into first font to add Icons
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io.Fonts->Build();
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```
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**Before 1.92, or without an up to date backend:**
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```cpp
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// Load a first font
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ImFont* font = io.Fonts->AddFontDefault();
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@ -152,8 +170,7 @@ io.Fonts->Build();
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**Add a fourth parameter to bake specific font ranges only:**
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is necessary. All the GetGlyphRangesXXX() functions are marked obsolete.**
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary. All the GetGlyphRangesXXX() functions are marked obsolete.**
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```cpp
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// Basic Latin, Extended Latin
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io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, nullptr, io.Fonts->GetGlyphRangesDefault());
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@ -169,14 +186,12 @@ See [Using Custom Glyph Ranges](#using-custom-glyph-ranges) section to create yo
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**Example loading and using a Japanese font:**
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🆕 **Since 1.92, with an up to date backend:**
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("NotoSansCJKjp-Medium.otf", 20.0f);
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io.Fonts->AddFontFromFileTTF("NotoSansCJKjp-Medium.otf");
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```
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**Before 1.92, or without an up to date backend:**
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("NotoSansCJKjp-Medium.otf", 20.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
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@ -248,14 +263,24 @@ To refer to the icon UTF-8 codepoints from your C++ code, you may use those head
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So you can use `ICON_FA_SEARCH` as a string that will render as a "Search" icon.
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is necessary. You can omit this parameter.**
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🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary. You can omit this parameter.**
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Example Setup:
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```cpp
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// Merge icons into default tool font
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#include "IconsFontAwesome.h"
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontDefault();
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ImFontConfig config;
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config.MergeMode = true;
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config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
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io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config);
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```
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**Before 1.92:**
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```cpp
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// Merge icons into default tool font
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#include "IconsFontAwesome.h"
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontDefault();
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ImFontConfig config;
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config.MergeMode = true;
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@ -275,7 +300,8 @@ See Links below for other icons fonts and related tools.
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**Monospace Icons?**
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To make your icon look more monospace and facilitate alignment, you may want to set the ImFontConfig::GlyphMinAdvanceX value when loading an icon font.
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To make your icon look more monospace and facilitate alignment, you may want to set the `ImFontConfig::GlyphMinAdvanceX` value when loading an icon font.
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If you `GlyphMinAdvanceX` you need to pass a `font_size` to `AddFontXXX()` calls, as the MinAdvanceX value will be specified for the given size and scaled otherwise.
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**Screenshot**
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@ -288,8 +314,8 @@ Here's an application using icons ("Avoyd", https://www.avoyd.com):
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## Using FreeType Rasterizer (imgui_freetype)
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- Dear ImGui uses imstb\_truetype.h to rasterize fonts (with optional oversampling). This technique and its implementation are not ideal for fonts rendered at small sizes, which may appear a little blurry or hard to read.
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- There is an implementation of the ImFontAtlas builder using FreeType that you can use in the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/freetype) folder.
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- Dear ImGui uses [stb_truetype.h](https://github.com/nothings/stb/) to rasterize fonts (with optional oversampling). This technique and its implementation are not ideal for fonts rendered at small sizes, which may appear a little blurry or hard to read.
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- You can however use `imgui_freetype.cpp` from the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/freetype) folder.
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- FreeType supports auto-hinting which tends to improve the readability of small fonts.
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- Read documentation in the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/freetype) folder.
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- Correct sRGB space blending will have an important effect on your font rendering quality.
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@ -312,10 +338,9 @@ Here's an application using icons ("Avoyd", https://www.avoyd.com):
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io.Fonts->AddFontFromFileTTF("../../../imgui_dev/data/fonts/NotoSans-Regular.ttf", 16.0f);
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static ImWchar ranges[] = { 0x1, 0x1FFFF, 0 };
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static ImFontConfig cfg;
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cfg.OversampleH = cfg.OversampleV = 1;
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cfg.MergeMode = true;
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cfg.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_LoadColor;
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io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\seguiemj.ttf", 16.0f, &cfg, ranges);
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cfg.FontLoaderFlags |= ImGuiFreeTypeLoaderFlags_LoadColor;
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io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\seguiemj.ttf", 16.0f, &cfg);
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```
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##### [Return to Index](#index)
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@ -348,7 +373,7 @@ io.Fonts->Build(); // Build the atlas while
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🆕 **Since 1.92, with an up to date backend: this system has been revamped.**
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TL;DR; With the new system, it is recommended that you create a custom `ImFontLoader` and register your fonts with it.
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`AddCustomRectFontGlyph()` has been obsolete because its API does not make much sense with resizable fonts.
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`AddCustomRectFontGlyph()` has been obsoleted because its API does not make much sense with resizable fonts.
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You can ask questions in [#8466](https://github.com/ocornut/imgui/issues/8466).
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