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Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. (#1418)
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2 changed files with 5 additions and 2 deletions
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@ -12303,8 +12303,10 @@ void ImGui::NavMoveRequestApplyResult()
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g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
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}
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// FIXME: Could become optional e.g. ImGuiNavMoveFlags_NoClearActiveId if we later want to apply navigation requests without altering active input.
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if (g.ActiveId != result->ID)
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// Clear active id unless requested not to
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// FIXME: ImGuiNavMoveFlags_NoClearActiveId is currently unused as we don't have a clear strategy to preserve active id after interaction,
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// so this is mostly provided as a gateway for further experiments (see #1418, #2890)
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if (g.ActiveId != result->ID && (g.NavMoveFlags & ImGuiNavMoveFlags_NoClearActiveId) == 0)
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ClearActiveID();
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// Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId)
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