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Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
Amend e06b5df.
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@ -667,6 +667,7 @@ static void ImGui_ImplSDL2_UpdateMouseData()
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SDL_Window* focused_window = SDL_GetKeyboardFocus();
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SDL_Window* focused_window = SDL_GetKeyboardFocus();
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const bool is_app_focused = (bd->Window == focused_window);
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const bool is_app_focused = (bd->Window == focused_window);
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#else
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#else
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SDL_Window* focused_window = bd->Window;
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const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only
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const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only
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#endif
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#endif
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if (is_app_focused)
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if (is_app_focused)
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