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Fonts: OversampleH/OversampleV value defaults to 0 for automatic selection.
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7 changed files with 38 additions and 21 deletions
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@ -76,11 +76,15 @@ Other changes:
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styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same).
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- Debug Tools: Tweaked font preview.
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
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one without the other is never correct. (#8174, #6556, #6336, #4723)
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- ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
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- Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
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as it accounts for number of glyphs in same font. This is favorable to
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CalcTextSize() calls touching less memory.
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- Fonts: OversampleH/OversampleV defaults to 0 for automatic selection.
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- OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH.
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- OversampleV == 0 --> always use 1.
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This also
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- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
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one without the other is never correct. (#8174, #6556, #6336, #4723)
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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provided example, to reduce latency.
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- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
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