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Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
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@ -166,12 +166,12 @@ example_win32_directx12/
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example_apple_metal/
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OSX & iOS + Metal.
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It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.
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Note that instead of the OSX bindings, you may want to use GLFW or SDL which will also support Windows, Linux along with OSX.
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(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)
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= game template + imgui_impl_osx.mm + imgui_impl_metal.mm
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example_apple_opengl2/
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OSX + OpenGL2.
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Note that instead of the OSX bindings, you may want to use GLFW or SDL which will also support Windows, Linux along with OSX.
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(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)
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= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
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example_glfw_opengl2/
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