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Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)

Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
This commit is contained in:
omar 2018-06-08 19:37:33 +02:00
parent 8e48ab6b19
commit 85f9694bd4
84 changed files with 3655 additions and 3941 deletions

View file

@ -52,13 +52,17 @@ int main(int, char**)
if (s3eDeviceCheckQuitRequest())
break;
// Poll and handle inputs
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
s3eKeyboardUpdate();
s3ePointerUpdate();
// Start the ImGui frame
ImGui_Marmalade_NewFrame();
ImGui::NewFrame();
// 1. Show a simple window.
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
@ -98,9 +102,9 @@ int main(int, char**)
}
// Rendering
ImGui::Render();
IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255);
IwGxClear();
ImGui::Render();
ImGui_Marmalade_RenderDrawData(ImGui::GetDrawData());
IwGxSwapBuffers();