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Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
Read examples/README.txt for some details. ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
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84 changed files with 3655 additions and 3941 deletions
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@ -52,13 +52,17 @@ int main(int, char**)
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if (s3eDeviceCheckQuitRequest())
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break;
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// Poll and handle inputs
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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s3eKeyboardUpdate();
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s3ePointerUpdate();
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// Start the ImGui frame
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ImGui_Marmalade_NewFrame();
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ImGui::NewFrame();
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// 1. Show a simple window.
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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@ -98,9 +102,9 @@ int main(int, char**)
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}
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// Rendering
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ImGui::Render();
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IwGxSetColClear(clear_color.x * 255, clear_color.y * 255, clear_color.z * 255, clear_color.w * 255);
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IwGxClear();
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ImGui::Render();
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ImGui_Marmalade_RenderDrawData(ImGui::GetDrawData());
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IwGxSwapBuffers();
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