diff --git a/examples/example_win32_directx11/main.cpp b/examples/example_win32_directx11/main.cpp index b34a5954a..bdb5f14ee 100644 --- a/examples/example_win32_directx11/main.cpp +++ b/examples/example_win32_directx11/main.cpp @@ -250,8 +250,10 @@ bool CreateDeviceD3D(HWND hWnd) // - This must be done for all windows associated to the device. Our DX11 backend does this automatically for secondary viewports that it creates. IDXGIFactory* pSwapChainFactory; if (SUCCEEDED(g_pSwapChain->GetParent(IID_PPV_ARGS(&pSwapChainFactory)))) + { pSwapChainFactory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_ALT_ENTER); - pSwapChainFactory->Release(); + pSwapChainFactory->Release(); + } CreateRenderTarget(); return true;