mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-12 00:14:20 +00:00
Internals: Add a way to request window to not process any interactions for specified number of frames.
This commit is contained in:
parent
3ec14186cb
commit
839ecce571
2 changed files with 8 additions and 0 deletions
|
|
@ -6827,6 +6827,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
// Update the Hidden flag
|
||||
window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0) || (window->HiddenFramesForRenderOnly > 0);
|
||||
|
||||
// Disable inputs for requested number of frames
|
||||
if (window->DisableInputsFrames > 0)
|
||||
{
|
||||
window->DisableInputsFrames--;
|
||||
window->Flags |= ImGuiWindowFlags_NoInputs;
|
||||
}
|
||||
|
||||
// Update the SkipItems flag, used to early out of all items functions (no layout required)
|
||||
bool skip_items = false;
|
||||
if (window->Collapsed || !window->Active || window->Hidden)
|
||||
|
|
|
|||
|
|
@ -1970,6 +1970,7 @@ struct IMGUI_API ImGuiWindow
|
|||
ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames
|
||||
ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size
|
||||
ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only
|
||||
ImS8 DisableInputsFrames; // Disable window interactions for N frames
|
||||
ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use.
|
||||
ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use.
|
||||
ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue