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MultiSelect: added GetMultiSelectState() + store LastSelectionSize as provided by user, convenient for quick debugging and testing.

This commit is contained in:
ocornut 2024-05-29 15:22:32 +02:00
parent dc0a1682e3
commit 81548cb6bf
2 changed files with 9 additions and 7 deletions

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@ -1758,7 +1758,6 @@ struct IMGUI_API ImGuiMultiSelectTempData
bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
bool IsKeyboardSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
bool IsSelectionEmpty; // Set by BeginMultiSelect() based on optional info provided by user. May be false positive, never false negative.
bool NavIdPassedBy;
bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
@ -1775,12 +1774,13 @@ struct IMGUI_API ImGuiMultiSelectState
ImGuiWindow* Window;
ImGuiID ID;
int LastFrameActive; // Last used frame-count, for GC.
int LastSelectionSize; // Set by BeginMultiSelect() based on optional info provided by user. May be -1 if unknown.
ImS8 RangeSelected; // -1 (don't have) or true/false
ImS8 NavIdSelected; // -1 (don't have) or true/false
ImGuiSelectionUserData RangeSrcItem; //
ImGuiSelectionUserData NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
ImGuiMultiSelectState() { Window = NULL; ID = 0; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
ImGuiMultiSelectState() { Window = NULL; ID = 0; LastFrameActive = LastSelectionSize = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
};
#endif // #ifdef IMGUI_HAS_MULTI_SELECT
@ -3411,7 +3411,8 @@ namespace ImGui
// Multi-Select API
IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags);
IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
inline ImGuiBoxSelectState* GetBoxSelectState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.BoxSelectState.ID == id && g.BoxSelectState.IsActive) ? &g.BoxSelectState : NULL; }
inline ImGuiBoxSelectState* GetBoxSelectState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.BoxSelectState.ID == id && g.BoxSelectState.IsActive) ? &g.BoxSelectState : NULL; }
inline ImGuiMultiSelectState* GetMultiSelectState(ImGuiID id) { ImGuiContext& g = *GImGui; return g.MultiSelectStorage.GetByKey(id); }
// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);