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Windows, Viewport: fixed an issue where interrupting a viewport move with e.g. a ClearActiveID() call would leave the dragged viewport with the ImGuiViewportFlags_NoInputs flag.
Amend6b7766817,36055213c5, #5324. Next would be good to amend the ImGuiViewportFlags_NoInputs clear to match the set logic.
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3 changed files with 51 additions and 28 deletions
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@ -3382,6 +3382,7 @@ namespace ImGui
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IMGUI_API void FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_viewport, ImGuiWindow** out_hovered_window, ImGuiWindow** out_hovered_window_under_moving_window);
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IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
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IMGUI_API void StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock);
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IMGUI_API void StopMouseMovingWindow();
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IMGUI_API void UpdateMouseMovingWindowNewFrame();
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IMGUI_API void UpdateMouseMovingWindowEndFrame();
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