mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-01 03:30:06 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
7e246a7bb9
73 changed files with 778 additions and 268 deletions
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@ -19,6 +19,7 @@ Index of this file:
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// [SECTION] Widgets: TreeNode, CollapsingHeader, etc.
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// [SECTION] Widgets: Selectable
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// [SECTION] Widgets: Typing-Select support
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// [SECTION] Widgets: Multi-Select support
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// [SECTION] Widgets: ListBox
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// [SECTION] Widgets: PlotLines, PlotHistogram
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// [SECTION] Widgets: Value helpers
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@ -1875,18 +1876,15 @@ void ImGui::EndComboPreview()
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}
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// Getter for the old Combo() API: const char*[]
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static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
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static const char* Items_ArrayGetter(void* data, int idx)
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{
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const char* const* items = (const char* const*)data;
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if (out_text)
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*out_text = items[idx];
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return true;
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return items[idx];
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}
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// Getter for the old Combo() API: "item1\0item2\0item3\0"
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static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
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static const char* Items_SingleStringGetter(void* data, int idx)
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{
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// FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited.
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const char* items_separated_by_zeros = (const char*)data;
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int items_count = 0;
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const char* p = items_separated_by_zeros;
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@ -1897,22 +1895,18 @@ static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
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p += strlen(p) + 1;
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items_count++;
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}
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if (!*p)
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return false;
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if (out_text)
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*out_text = p;
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return true;
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return *p ? p : NULL;
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}
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// Old API, prefer using BeginCombo() nowadays if you can.
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bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
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bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items)
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{
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ImGuiContext& g = *GImGui;
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// Call the getter to obtain the preview string which is a parameter to BeginCombo()
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const char* preview_value = NULL;
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if (*current_item >= 0 && *current_item < items_count)
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items_getter(data, *current_item, &preview_value);
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preview_value = getter(user_data, *current_item);
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// The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here.
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if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint))
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@ -1926,11 +1920,12 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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bool value_changed = false;
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for (int i = 0; i < items_count; i++)
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{
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const char* item_text = getter(user_data, i);
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if (item_text == NULL)
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item_text = "*Unknown item*";
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PushID(i);
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const bool item_selected = (i == *current_item);
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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if (Selectable(item_text, item_selected) && *current_item != i)
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{
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value_changed = true;
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@ -1970,6 +1965,30 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
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return value_changed;
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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struct ImGuiGetNameFromIndexOldToNewCallbackData { void* UserData; bool (*OldCallback)(void*, int, const char**); };
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static const char* ImGuiGetNameFromIndexOldToNewCallback(void* user_data, int idx)
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{
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ImGuiGetNameFromIndexOldToNewCallbackData* data = (ImGuiGetNameFromIndexOldToNewCallbackData*)user_data;
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const char* s = NULL;
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data->OldCallback(data->UserData, idx, &s);
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return s;
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}
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bool ImGui::ListBox(const char* label, int* current_item, bool (*old_getter)(void*, int, const char**), void* user_data, int items_count, int height_in_items)
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{
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ImGuiGetNameFromIndexOldToNewCallbackData old_to_new_data = { user_data, old_getter };
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return ListBox(label, current_item, ImGuiGetNameFromIndexOldToNewCallback, &old_to_new_data, items_count, height_in_items);
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}
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bool ImGui::Combo(const char* label, int* current_item, bool (*old_getter)(void*, int, const char**), void* user_data, int items_count, int popup_max_height_in_items)
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{
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ImGuiGetNameFromIndexOldToNewCallbackData old_to_new_data = { user_data, old_getter };
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return Combo(label, current_item, ImGuiGetNameFromIndexOldToNewCallback, &old_to_new_data, items_count, popup_max_height_in_items);
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}
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] Data Type and Data Formatting Helpers [Internal]
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//-------------------------------------------------------------------------
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@ -4130,13 +4149,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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item_data_backup = g.LastItemData;
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window->DC.CursorPos = backup_pos;
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// Prevent NavActivate reactivating in BeginChild().
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const ImGuiID backup_activate_id = g.NavActivateId;
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if (g.ActiveId == id) // Prevent reactivation
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g.NavActivateId = 0;
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// We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
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// FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre.
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
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g.NavActivateId = backup_activate_id;
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PopStyleVar(3);
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PopStyleColor();
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if (!child_visible)
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@ -6614,20 +6638,20 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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// Consume character inputs and return search request, if any.
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// This would typically only be called on the focused window or location you want to grab inputs for, e.g.
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// if (ImGui::IsWindowFocused(...))
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// if (const ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// if (req->SearchRequest)
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// // perform search
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// if (ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// focus_idx = ImGui::TypingSelectFindMatch(req, my_items.size(), [](void*, int n) { return my_items[n]->Name; }, &my_items, -1);
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// However the code is written in a way where calling it from multiple locations is safe (e.g. to obtain buffer).
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const ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTypingSelectData* data = &g.TypingSelectData;
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ImGuiTypingSelectState* data = &g.TypingSelectState;
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ImGuiTypingSelectRequest* out_request = &data->Request;
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// Clear buffer
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const float TYPING_SELECT_RESET_TIMER = 1.80f; // FIXME: Potentially move to IO config.
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const int TYPING_SELECT_SINGLE_CHAR_COUNT_FOR_LOCK = 4; // Lock single char matching when repeating same char 4 times
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if (data->SearchBuffer[0] != 0)
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{
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const float TYPING_SELECT_RESET_TIMER = 1.70f; // FIXME: Potentially move to IO config.
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bool clear_buffer = false;
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clear_buffer |= (g.NavFocusScopeId != data->FocusScope);
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clear_buffer |= (data->LastRequestTime + TYPING_SELECT_RESET_TIMER < g.Time);
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@ -6637,70 +6661,179 @@ const ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectF
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clear_buffer |= IsKeyPressed(ImGuiKey_Backspace) && (flags & ImGuiTypingSelectFlags_AllowBackspace) == 0;
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//if (clear_buffer) { IMGUI_DEBUG_LOG("GetTypingSelectRequest(): Clear SearchBuffer.\n"); }
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if (clear_buffer)
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data->SearchBuffer[0] = 0;
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data->Clear();
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}
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// Append to buffer
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const int buffer_max_len = IM_ARRAYSIZE(data->SearchBuffer) - 1;
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int buffer_len = (int)strlen(data->SearchBuffer);
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bool buffer_changed = false;
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bool select_request = false;
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for (ImWchar w : g.IO.InputQueueCharacters)
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{
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if (w < 32 || (buffer_len == 0 && ImCharIsBlankW(w))) // Ignore leading blanks
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const int w_len = ImTextCountUtf8BytesFromStr(&w, &w + 1);
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if (w < 32 || (buffer_len == 0 && ImCharIsBlankW(w)) || (buffer_len + w_len > buffer_max_len)) // Ignore leading blanks
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continue;
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int utf8_len = ImTextCountUtf8BytesFromStr(&w, &w + 1);
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if (buffer_len + utf8_len > buffer_max_len)
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break;
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ImTextCharToUtf8(data->SearchBuffer + buffer_len, (unsigned int)w);
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buffer_len += utf8_len;
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buffer_changed = true;
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char w_buf[5];
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ImTextCharToUtf8(w_buf, (unsigned int)w);
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if (data->SingleCharModeLock && w_len == out_request->SingleCharSize && memcmp(w_buf, data->SearchBuffer, w_len) == 0)
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{
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select_request = true; // Same character: don't need to append to buffer.
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continue;
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}
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if (data->SingleCharModeLock)
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{
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data->Clear(); // Different character: clear
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buffer_len = 0;
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}
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memcpy(data->SearchBuffer + buffer_len, w_buf, w_len + 1); // Append
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buffer_len += w_len;
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select_request = true;
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}
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g.IO.InputQueueCharacters.resize(0);
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// Handle backspace
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if ((flags & ImGuiTypingSelectFlags_AllowBackspace) && IsKeyPressed(ImGuiKey_Backspace, 0, ImGuiInputFlags_Repeat))
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{
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char* p = (char*)(void*)ImTextFindPreviousUtf8Codepoint(data->SearchBuffer, data->SearchBuffer + buffer_len);
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*p = 0;
|
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buffer_len = (int)(p - data->SearchBuffer);
|
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}
|
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if (buffer_len == 0)
|
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return NULL;
|
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|
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// Return request if any
|
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if (buffer_changed)
|
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if (buffer_len == 0)
|
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return NULL;
|
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if (select_request)
|
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{
|
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data->FocusScope = g.NavFocusScopeId;
|
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data->LastRequestFrame = g.FrameCount;
|
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data->LastRequestTime = (float)g.Time;
|
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}
|
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out_request->SearchBuffer = data->SearchBuffer;
|
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out_request->Flags = flags;
|
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out_request->SearchBufferLen = buffer_len;
|
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out_request->SearchBuffer = data->SearchBuffer;
|
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out_request->SelectRequest = (data->LastRequestFrame == g.FrameCount);
|
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out_request->RepeatCharMode = false;
|
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out_request->RepeatCharSize = 0;
|
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out_request->SingleCharMode = false;
|
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out_request->SingleCharSize = 0;
|
||||
|
||||
// Calculate if buffer contains the same character repeated.
|
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// - This can be used to implement a special search mode on first character.
|
||||
// - Performed on UTF-8 codepoint for correctness.
|
||||
// - RepeatCharMode is always set for first input character, because it usually leads to a "next".
|
||||
const char* buf_begin = out_request->SearchBuffer;
|
||||
const char* buf_end = out_request->SearchBuffer + out_request->SearchBufferLen;
|
||||
const int c0_len = ImTextCountUtf8BytesFromChar(buf_begin, buf_end);
|
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const char* p = buf_begin + c0_len;
|
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for (; p < buf_end; p += c0_len)
|
||||
if (memcmp(buf_begin, p, (size_t)c0_len) != 0)
|
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break;
|
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out_request->RepeatCharMode = (p == buf_end);
|
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out_request->RepeatCharSize = out_request->RepeatCharMode ? (ImS8)c0_len : 0;
|
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// - SingleCharMode is always set for first input character, because it usually leads to a "next".
|
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if (flags & ImGuiTypingSelectFlags_AllowSingleCharMode)
|
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{
|
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const char* buf_begin = out_request->SearchBuffer;
|
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const char* buf_end = out_request->SearchBuffer + out_request->SearchBufferLen;
|
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const int c0_len = ImTextCountUtf8BytesFromChar(buf_begin, buf_end);
|
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const char* p = buf_begin + c0_len;
|
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for (; p < buf_end; p += c0_len)
|
||||
if (memcmp(buf_begin, p, (size_t)c0_len) != 0)
|
||||
break;
|
||||
const int single_char_count = (p == buf_end) ? (out_request->SearchBufferLen / c0_len) : 0;
|
||||
out_request->SingleCharMode = (single_char_count > 0 || data->SingleCharModeLock);
|
||||
out_request->SingleCharSize = (ImS8)c0_len;
|
||||
data->SingleCharModeLock |= (single_char_count >= TYPING_SELECT_SINGLE_CHAR_COUNT_FOR_LOCK); // From now on we stop search matching to lock to single char mode.
|
||||
}
|
||||
|
||||
return out_request;
|
||||
}
|
||||
|
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static int ImStrimatchlen(const char* s1, const char* s1_end, const char* s2)
|
||||
{
|
||||
int match_len = 0;
|
||||
while (s1 < s1_end && ImToUpper(*s1++) == ImToUpper(*s2++))
|
||||
match_len++;
|
||||
return match_len;
|
||||
}
|
||||
|
||||
// Default handler for finding a result for typing-select. You may implement your own.
|
||||
// You might want to display a tooltip to visualize the current request SearchBuffer
|
||||
// When SingleCharMode is set:
|
||||
// - it is better to NOT display a tooltip of other on-screen display indicator.
|
||||
// - the index of the currently focused item is required.
|
||||
// if your SetNextItemSelectionData() values are indices, you can obtain it from ImGuiMultiSelectIO::NavIdItem, otherwise from g.NavLastValidSelectionUserData.
|
||||
int ImGui::TypingSelectFindMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
|
||||
{
|
||||
if (req == NULL || req->SelectRequest == false) // Support NULL parameter so both calls can be done from same spot.
|
||||
return -1;
|
||||
int idx = -1;
|
||||
if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
|
||||
idx = TypingSelectFindNextSingleCharMatch(req, items_count, get_item_name_func, user_data, nav_item_idx);
|
||||
else
|
||||
idx = TypingSelectFindBestLeadingMatch(req, items_count, get_item_name_func, user_data);
|
||||
if (idx != -1)
|
||||
NavRestoreHighlightAfterMove();
|
||||
return idx;
|
||||
}
|
||||
|
||||
// Special handling when a single character is repeated: perform search on a single letter and goes to next.
|
||||
int ImGui::TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
|
||||
{
|
||||
// FIXME: Assume selection user data is index. Would be extremely practical.
|
||||
//if (nav_item_idx == -1)
|
||||
// nav_item_idx = (int)g.NavLastValidSelectionUserData;
|
||||
|
||||
int first_match_idx = -1;
|
||||
bool return_next_match = false;
|
||||
for (int idx = 0; idx < items_count; idx++)
|
||||
{
|
||||
const char* item_name = get_item_name_func(user_data, idx);
|
||||
if (ImStrimatchlen(req->SearchBuffer, req->SearchBuffer + req->SingleCharSize, item_name) < req->SingleCharSize)
|
||||
continue;
|
||||
if (return_next_match) // Return next matching item after current item.
|
||||
return idx;
|
||||
if (first_match_idx == -1 && nav_item_idx == -1) // Return first match immediately if we don't have a nav_item_idx value.
|
||||
return idx;
|
||||
if (first_match_idx == -1) // Record first match for wrapping.
|
||||
first_match_idx = idx;
|
||||
if (nav_item_idx == idx) // Record that we encountering nav_item so we can return next match.
|
||||
return_next_match = true;
|
||||
}
|
||||
return first_match_idx; // First result
|
||||
}
|
||||
|
||||
int ImGui::TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data)
|
||||
{
|
||||
int longest_match_idx = -1;
|
||||
int longest_match_len = 0;
|
||||
for (int idx = 0; idx < items_count; idx++)
|
||||
{
|
||||
const char* item_name = get_item_name_func(user_data, idx);
|
||||
const int match_len = ImStrimatchlen(req->SearchBuffer, req->SearchBuffer + req->SearchBufferLen, item_name);
|
||||
if (match_len <= longest_match_len)
|
||||
continue;
|
||||
longest_match_idx = idx;
|
||||
longest_match_len = match_len;
|
||||
if (match_len == req->SearchBufferLen)
|
||||
break;
|
||||
}
|
||||
return longest_match_idx;
|
||||
}
|
||||
|
||||
void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
|
||||
{
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
Text("SearchBuffer = \"%s\"", data->SearchBuffer);
|
||||
Text("SingleCharMode = %d, Size = %d, Lock = %d", data->Request.SingleCharMode, data->Request.SingleCharSize, data->SingleCharModeLock);
|
||||
Text("LastRequest = time: %.2f, frame: %d", data->LastRequestTime, data->LastRequestFrame);
|
||||
#else
|
||||
IM_UNUSED(data);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: Multi-Select support
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data)
|
||||
{
|
||||
// Note that flags will be cleared by ItemAdd(), so it's only useful for Navigation code!
|
||||
// This designed so widgets can also cheaply set this before calling ItemAdd(), so we are not tied to MultiSelect api.
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextItemData.ItemFlags |= ImGuiItemFlags_HasSelectionUserData;
|
||||
g.NextItemData.SelectionUserData = selection_user_data;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: ListBox
|
||||
|
|
@ -6771,7 +6904,7 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* const item
|
|||
|
||||
// This is merely a helper around BeginListBox(), EndListBox().
|
||||
// Considering using those directly to submit custom data or store selection differently.
|
||||
bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
|
||||
bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int height_in_items)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
|
|
@ -6792,8 +6925,8 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
|||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
||||
{
|
||||
const char* item_text;
|
||||
if (!items_getter(data, i, &item_text))
|
||||
const char* item_text = getter(user_data, i);
|
||||
if (item_text == NULL)
|
||||
item_text = "*Unknown item*";
|
||||
|
||||
PushID(i);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue