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Tables: fixed an issue where submitting non-integer row heights would eventually advance table parent layout by +0/+1 depending on its visibility.
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2 changed files with 3 additions and 1 deletions
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@ -58,6 +58,8 @@ Other Changes:
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- Fixed an issue where a very thin scrolling table would advance parent layout
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- Fixed an issue where a very thin scrolling table would advance parent layout
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slightly differently depending on its visibility (caused by a mismatch
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slightly differently depending on its visibility (caused by a mismatch
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between hard minimum window size and table minimum size).
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between hard minimum window size and table minimum size).
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- Fixed an issue where submitting non-integer row heights would eventually
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advance table parent layout by +0/+1 depending on its visibility.
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Backends:
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- Backends:
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@ -1383,7 +1383,7 @@ void ImGui::EndTable()
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inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
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inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
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inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
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inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
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const float inner_content_max_y = table->RowPosY2;
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const float inner_content_max_y = ImCeil(table->RowPosY2); // Rounding final position is important as we currently don't round row height ('Demo->Tables->Outer Size' demo uses non-integer heights)
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IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
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IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
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if (inner_window != outer_window)
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if (inner_window != outer_window)
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inner_window->DC.CursorMaxPos.y = inner_content_max_y;
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inner_window->DC.CursorMaxPos.y = inner_content_max_y;
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