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Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
(master branch commit, values are not used)
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3 changed files with 10 additions and 5 deletions
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@ -83,7 +83,9 @@ int main(int, char**)
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ImGui_ImplSDLGPU3_InitInfo init_info = {};
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init_info.Device = gpu_device;
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init_info.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(gpu_device, window);
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init_info.MSAASamples = SDL_GPU_SAMPLECOUNT_1;
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init_info.MSAASamples = SDL_GPU_SAMPLECOUNT_1; // Only used in multi-viewports mode.
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init_info.SwapchainComposition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR; // Only used in multi-viewports mode.
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init_info.PresentMode = SDL_GPU_PRESENTMODE_VSYNC;
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ImGui_ImplSDLGPU3_Init(&init_info);
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// Load Fonts
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