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Internals: Added BringWindowToFront(), BringWindowToBack() helpers.
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parent
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commit
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2 changed files with 34 additions and 11 deletions
43
imgui.cpp
43
imgui.cpp
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@ -4793,7 +4793,35 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding);
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}
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// Moving window to front of display (which happens to be back of our sorted list)
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void ImGui::BringWindowToFront(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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g.Windows.push_back(window);
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break;
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}
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}
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void ImGui::BringWindowToBack(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows[0] == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*));
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g.Windows[0] = window;
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break;
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}
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}
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// Moving window to front of display and set focus (which happens to be back of our sorted list)
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void ImGui::FocusWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -4805,7 +4833,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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if (!window)
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return;
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// And move its root window to the top of the pile
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// Move the root window to the top of the pile
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if (window->RootWindow)
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window = window->RootWindow;
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@ -4815,15 +4843,8 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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ClearActiveID();
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// Bring to front
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if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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break;
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}
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g.Windows.push_back(window);
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if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus))
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BringWindowToFront(window);
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}
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void ImGui::FocusPreviousWindow()
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