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Merge d8158f1224 into 3389dfd9dd
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78706c6b13
2 changed files with 13 additions and 0 deletions
12
imgui.cpp
12
imgui.cpp
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@ -12412,6 +12412,18 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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return BeginPopupEx(id, flags);
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}
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bool ImGui::BeginPopup(ImGuiID id, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance
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{
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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return false;
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}
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flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings;
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return BeginPopupEx(id, flags);
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}
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// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup.
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// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup).
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// - *p_open set back to false in BeginPopupModal() when popup is not open.
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1
imgui.h
1
imgui.h
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@ -843,6 +843,7 @@ namespace ImGui
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// - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards if returned true. ImGuiWindowFlags are forwarded to the window.
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// - BeginPopupModal(): block every interaction behind the window, cannot be closed by user, add a dimming background, has a title bar.
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IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it.
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IMGUI_API bool BeginPopup(ImGuiID id, ImGuiWindowFlags flags = 0); // id overload.
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it.
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IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
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