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Add dedicated style color for selected tree nodes
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parent
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commit
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3 changed files with 9 additions and 2 deletions
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@ -3697,6 +3697,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_Header: return "Header";
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case ImGuiCol_Header: return "Header";
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case ImGuiCol_HeaderHovered: return "HeaderHovered";
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case ImGuiCol_HeaderHovered: return "HeaderHovered";
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case ImGuiCol_HeaderActive: return "HeaderActive";
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case ImGuiCol_HeaderActive: return "HeaderActive";
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case ImGuiCol_HeaderSelected: return "HeaderSelected";
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case ImGuiCol_Separator: return "Separator";
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case ImGuiCol_Separator: return "Separator";
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case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
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case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
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case ImGuiCol_SeparatorActive: return "SeparatorActive";
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case ImGuiCol_SeparatorActive: return "SeparatorActive";
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1
imgui.h
1
imgui.h
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@ -1798,6 +1798,7 @@ enum ImGuiCol_
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ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem
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ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem
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ImGuiCol_HeaderHovered,
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ImGuiCol_HeaderHovered,
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ImGuiCol_HeaderActive,
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ImGuiCol_HeaderActive,
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ImGuiCol_HeaderSelected,
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ImGuiCol_Separator,
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ImGuiCol_Separator,
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ImGuiCol_SeparatorHovered,
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ImGuiCol_SeparatorHovered,
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ImGuiCol_SeparatorActive,
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ImGuiCol_SeparatorActive,
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@ -6880,9 +6880,14 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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else
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else
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{
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{
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// Unframed typed for tree nodes
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// Unframed typed for tree nodes
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if (hovered || selected)
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if (selected)
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{
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{
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 bg_col = GetColorU32(ImGuiCol_HeaderSelected);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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}
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if (hovered)
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{
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : ImGuiCol_HeaderHovered);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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}
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}
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RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
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RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
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