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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp
This commit is contained in:
commit
772cbfd014
11 changed files with 86 additions and 45 deletions
25
imgui.cpp
25
imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.5
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// dear imgui, v1.92.6 WIP
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// (main code and documentation)
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// Help:
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@ -536,6 +536,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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- 2024/11/06 (1.91.5) - commented/obsoleted out pre-1.87 IO system (equivalent to using IMGUI_DISABLE_OBSOLETE_KEYIO or IMGUI_DISABLE_OBSOLETE_FUNCTIONS before)
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- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022).
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- io.NavInputs[] and ImGuiNavInput are removed (obsoleted July 2022).
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- GetKeyIndex() is removed (obsoleted March 2022). The indirection is now unnecessary.
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- pre-1.87 backends are not supported:
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- backends need to call io.AddKeyEvent(), io.AddMouseEvent() instead of writing to io.KeysDown[], io.MouseDown[] fields.
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- backends need to call io.AddKeyAnalogEvent() for gamepad values instead of writing to io.NavInputs[] fields.
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@ -21867,23 +21868,21 @@ void ImGui::UpdateDebugToolFlashStyleColor()
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DebugFlashStyleColorStop();
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}
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static const char* FormatTextureIDForDebugDisplay(char* buf, int buf_size, ImTextureID tex_id)
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ImU64 ImGui::DebugTextureIDToU64(ImTextureID tex_id)
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{
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union { void* ptr; int integer; } tex_id_opaque;
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memcpy(&tex_id_opaque, &tex_id, ImMin(sizeof(void*), sizeof(tex_id)));
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if (sizeof(tex_id) >= sizeof(void*))
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ImFormatString(buf, buf_size, "0x%p", tex_id_opaque.ptr);
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else
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ImFormatString(buf, buf_size, "0x%04X", tex_id_opaque.integer);
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return buf;
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ImU64 v = 0;
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memcpy(&v, &tex_id, ImMin(sizeof(ImU64), sizeof(ImTextureID)));
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return v;
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}
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static const char* FormatTextureRefForDebugDisplay(char* buf, int buf_size, ImTextureRef tex_ref)
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{
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char* buf_p = buf;
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char* buf_end = buf + buf_size;
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if (tex_ref._TexData != NULL)
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buf += ImFormatString(buf, buf_end - buf, "#%03d: ", tex_ref._TexData->UniqueID);
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return FormatTextureIDForDebugDisplay(buf, (int)(buf_end - buf), tex_ref.GetTexID()); // Calling TexRef::GetTexID() to avoid assert of cmd->GetTexID()
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buf_p += ImFormatString(buf_p, buf_end - buf_p, "#%03d: ", tex_ref._TexData->UniqueID);
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ImFormatString(buf_p, buf_end - buf_p, "0x%X", ImGui::DebugTextureIDToU64(tex_ref.GetTexID()));
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return buf;
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}
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#ifdef IMGUI_ENABLE_FREETYPE
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@ -22069,9 +22068,9 @@ void ImGui::DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRe
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}
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PopStyleVar();
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char texid_desc[30];
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char texref_desc[30];
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Text("Status = %s (%d), Format = %s (%d), UseColors = %d", ImTextureDataGetStatusName(tex->Status), tex->Status, ImTextureDataGetFormatName(tex->Format), tex->Format, tex->UseColors);
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Text("TexID = %s, BackendUserData = %p", FormatTextureRefForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->GetTexRef()), tex->BackendUserData);
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Text("TexRef = %s, BackendUserData = %p", FormatTextureRefForDebugDisplay(texref_desc, IM_ARRAYSIZE(texref_desc), tex->GetTexRef()), tex->BackendUserData);
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TreePop();
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}
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PopID();
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