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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut 2024-02-09 17:26:45 +01:00
commit 71bcf350bd
8 changed files with 129 additions and 79 deletions

View file

@ -1,4 +1,4 @@
// dear imgui, v1.90.2 WIP
// dear imgui, v1.90.2
// (widgets code)
/*
@ -1790,7 +1790,7 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
// This is essentially a specialized version of BeginPopupEx()
char name[16];
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginComboDepth); // Recycle windows based on depth
// Set position given a custom constraint (peak into expected window size so we can position it)
// FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function?
@ -1817,12 +1817,15 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
return false;
}
g.BeginComboDepth++;
return true;
}
void ImGui::EndCombo()
{
ImGuiContext& g = *GImGui;
EndPopup();
g.BeginComboDepth--;
}
// Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements
@ -4205,11 +4208,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// Backup state of deactivating item so they'll have a chance to do a write to output buffer on the same frame they report IsItemDeactivatedAfterEdit (#4714)
InputTextDeactivateHook(state->ID);
// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
// From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
const int buf_len = (int)strlen(buf);
state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
memcpy(state->InitialTextA.Data, buf, buf_len + 1);
if (!init_reload_from_user_buf)
{
// Take a copy of the initial buffer value.
state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
memcpy(state->InitialTextA.Data, buf, buf_len + 1);
}
// Preserve cursor position and undo/redo stack if we come back to same widget
// FIXME: Since we reworked this on 2022/06, may want to differentiate recycle_cursor vs recycle_undostate?
@ -6342,7 +6348,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// Render
const ImU32 text_col = GetColorU32(ImGuiCol_Text);
ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin;
ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_Compact;
if (display_frame)
{
// Framed type
@ -6645,7 +6651,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
}
if (g.NavId == id)
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding);
if (span_all_columns)
{
@ -7529,6 +7535,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
PopItemFlag();
bool want_open = false;
bool want_open_nav_init = false;
bool want_close = false;
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
{
@ -7571,8 +7578,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
want_open = true;
if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
{
want_open = true;
want_open = want_open_nav_init = true;
NavMoveRequestCancel();
NavRestoreHighlightAfterMove();
}
}
else
@ -7604,13 +7612,13 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
if (want_open && !menu_is_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
{
// Don't reopen/recycle same menu level in the same frame, first close the other menu and yield for a frame.
// Don't reopen/recycle same menu level in the same frame if it is a different menu ID, first close the other menu and yield for a frame.
OpenPopup(label);
}
else if (want_open)
{
menu_is_open = true;
OpenPopup(label);
OpenPopup(label, ImGuiPopupFlags_NoReopen);// | (want_open_nav_init ? ImGuiPopupFlags_NoReopenAlwaysNavInit : 0));
}
if (menu_is_open)
@ -7622,6 +7630,14 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
PopStyleVar();
if (menu_is_open)
{
// Implement what ImGuiPopupFlags_NoReopenAlwaysNavInit would do:
// Perform an init request in the case the popup was already open (via a previous mouse hover)
if (want_open && want_open_nav_init && !g.NavInitRequest)
{
FocusWindow(g.CurrentWindow, ImGuiFocusRequestFlags_UnlessBelowModal);
NavInitWindow(g.CurrentWindow, false);
}
// Restore LastItemData so IsItemXXXX functions can work after BeginMenu()/EndMenu()
// (This fixes using IsItemClicked() and IsItemHovered(), but IsItemHovered() also relies on its support for ImGuiItemFlags_NoWindowHoverableCheck)
g.LastItemData = last_item_in_parent;