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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.cpp # imgui_internal.h
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commit
6e94f6cefb
19 changed files with 197 additions and 156 deletions
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@ -41,15 +41,34 @@ HOW TO UPDATE?
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Breaking changes:
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- Backends: SDLGPU3: Renamed ImGui_ImplSDLGPU3_InitInfo::GpuDevice to Device
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for consistency. (#8163, #7998, #7988)
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Other changes:
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- imgui_freetype: fixed issue where glyph advances would incorrectly be
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snapped to pixels. Effectively it would only be noticeable when hinting
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is disabled with ImGuiFreeTypeBuilderFlags_NoHinting, as hinting itself
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snaps glyph advances.
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- Windows: legacy SetWindowFontScale() is properly inherited by nested child
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windows. Note that an upcoming major release should make this obsolete,
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but in the meanwhile it works better now. (#2701, #8138, #1018)
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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provided example, to reduce latency.
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- Backends+Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
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vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
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- Backends: SDL2: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()
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with ImGui_ImplSDL2_GamepadMode_Manual and an empty array. (#8329)
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- Backends: SDL3: removed assert preventing using ImGui_ImplSDL3_SetGamepadMode()
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with ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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- Backends: SDLGPU3: Exposed ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
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Removed return value from ImGui_ImplSDLGPU3_CreateFontsTexture(). (#8163, #7998, #7988)
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- Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match
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SDL_Color. (#8327) [@dkosmari]
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- Backends: DirectX12: Texture upload use the command queue provided in
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ImGui_ImplDX12_InitInfo instead of creating its own.
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- Backends: OSX: Removed notification observer when shutting down. (#8331) [@jrachele]
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Docking+Viewports Branch:
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@ -112,7 +131,7 @@ Other changes:
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- Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) [@moritz-h]
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- Misc: Fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) [@juur]
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- Misc: Fixed MinGW builds not using UTF-8 friendly _wfopen(). (#8300)
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- Backends: SDL_GPU for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDLGPU3 for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency, even
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though it is currently not doing anything particular. (#8163, #7998, #7988)
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- Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears
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