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Version 1.92.5
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8 changed files with 46 additions and 41 deletions
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@ -36,9 +36,11 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.5 WIP (In Progress)
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VERSION 1.92.5 (Released 2025-11-20)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5
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Breaking Changes:
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- Keys: commented out legacy names which were obsoleted in 1.89.0 (August 2022).
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@ -61,13 +63,6 @@ Breaking Changes:
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Other Changes:
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- Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable() would
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result in temporarily incorrect state, which would lead to bugs to side effects
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in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
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EndTable() was mistakenly restoring a wrong current table.
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- Tables: Angled headers: fixed an auto-resize feedback loop that could
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affect tables with empty non-resizing columns using angled headers, making
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them typically flicker back and forth between +0 and +1 pixels.
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- Windows:
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- Config flag io.ConfigWindowsMoveFromTitleBarOnly is now latched during
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Begin(), effectively allowing to change the value on a per-window basis.
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@ -77,6 +72,14 @@ Other Changes:
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scrollbar on the other axis. (#9060)
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- Fixed an issue where repeated calls to SetNextWindowSize() using 0.0f
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to auto-size on a given axis would keep marking ini settings as dirty.
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- Tables:
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- Fixed a bug where nesting BeginTable()->Begin()->BeginTable() would
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result in temporarily incorrect state, which would lead to bugs to side effects
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in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
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EndTable() was mistakenly restoring a wrong current table.
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- Angled headers: fixed an auto-resize feedback loop that could
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affect tables with empty non-resizing columns using angled headers, making
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them typically flicker back and forth between +0 and +1 pixels.
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText:
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@ -95,7 +98,7 @@ Other Changes:
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most typically achieved when resizing programmatically or via a docking layout
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reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
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- Nav:
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- Reworked PageUp/PageDown to pick same-page top/bottom page based
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- Reworked PageUp/PageDown logic to pick same-page top/bottom page based
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on inner rectangle rather than clipping rectangle, ensuring consistent
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(but occasionally less practical) navigation result when a window is
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partially out of screen. (#787)
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@ -116,7 +119,7 @@ Other Changes:
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- Groups: fixed an issue reporting IsItemEdited() signal after EndGroup() when
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triggered by some widgets e.g. Checkbox(), Selectable() and many others, which
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cleared ActiveId at the same time as editing. (#9028)
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Note that IsItemDeactivatedAfterEdit() was not affected, only IsItemEdited).
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Note that IsItemDeactivatedAfterEdit() was not affected, only IsItemEdited().
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- Misc: standardized casing of keyboard mods in comments and demo, showing
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as e.g. "Ctrl" instead of "CTRL".
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- CI: Added Dear ImGui Test Suite to CI builds. [@rokups]
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@ -137,7 +140,7 @@ Other Changes:
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- Metrics: fixed table and columns rect highlight from display when
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debug/metrics window is not in the same viewport as the table.
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- Backends:
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- Null: added imgui_impl_null platform/renderer backend.
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- NULL: added imgui_impl_null platform/renderer backend.
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This is designed if you need to run e.g. context with no input or no ouput.
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- GLFW: fixed building on Linux platforms where Wayland headers
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are not available. (#9024, #8969, #8921, #8920) [@jagot]
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@ -151,6 +154,10 @@ Other Changes:
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field changes viewports. (#9054)
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- Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME to configure path to
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Volk (default to "volk.h"). (#9008, #7722, #6582, #4854) [@mwlasiuk]
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- WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
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'--use-port=emdawnwebgpu' ports. (#8381, #8898, #7435) [@brutpitt, @trbabb]
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When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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- WebGPU: added various internal/optional helpers to wrap some of the
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Dawn/WGPU/Emscripten debacle quirks: (#8381) [@brutpitt]
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- ImGui_ImplWGPU_CreateWGPUSurfaceHelper().
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@ -159,15 +166,10 @@ Other Changes:
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- ImGui_ImplWGPU_GetBackendTypeName(), ImGui_ImplWGPU_GetAdapterTypeName(),
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ImGui_ImplWGPU_GetDeviceLostReasonName(), ImGui_ImplWGPU_GetErrorTypeName(),
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ImGui_ImplWGPU_GetLogLevelName().
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- WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
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'--use-port=emdawnwebgpu' ports. (#8381, #8898, #7435) [@brutpitt, @trbabb]
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When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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(note: examples application were not updated yet)
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- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
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refreshing accurate gamepad info after focus-out + io.ClearInputKeys(). (#8556)
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- Examples:
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- Null: update examples_null to use imgui_impl_null (which is a bit overengineering
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- NULL: update examples_null to use imgui_impl_null (which is a bit overengineering
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but somehow consistent).
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- GLFW+WebGPU: update example for latest specs, to work on Emscripten 4.0.10+,
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latest Dawn-Native and WGPU-Native. (#8381, #8567, #8191, #7435) [@brutpitt]
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