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Examples: SDL3+Vulkan: Fixed call to ImGui_ImplVulkanH_CreateOrResizeWindow() during resize. (#9030)
Surprisingly it still worked because ImGui_ImplVulkanH_CreateWindowSwapChain() pulls from `cap.currentExtent` when available.
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@ -479,7 +479,7 @@ int main(int, char**)
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if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
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if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
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{
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{
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, fb_height, fb_height, g_MinImageCount, g_SwapChainImageUsage);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, g_SwapChainImageUsage);
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g_MainWindowData.FrameIndex = 0;
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g_MainWindowData.FrameIndex = 0;
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g_SwapChainRebuild = false;
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g_SwapChainRebuild = false;
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}
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}
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