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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_win32.cpp
This commit is contained in:
commit
6972b6c380
17 changed files with 265 additions and 182 deletions
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@ -169,7 +169,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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// Calculate length
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const char* text_begin = text;
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if (text_end == NULL)
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text_end = text + strlen(text); // FIXME-OPT
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text_end = text + ImStrlen(text); // FIXME-OPT
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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const float wrap_pos_x = window->DC.TextWrapPos;
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@ -209,7 +209,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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int lines_skipped = 0;
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while (line < text_end && lines_skipped < lines_skippable)
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{
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const char* line_end = (const char*)memchr(line, '\n', text_end - line);
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const char* line_end = (const char*)ImMemchr(line, '\n', text_end - line);
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if (!line_end)
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line_end = text_end;
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if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
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@ -230,7 +230,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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if (IsClippedEx(line_rect, 0))
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break;
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const char* line_end = (const char*)memchr(line, '\n', text_end - line);
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const char* line_end = (const char*)ImMemchr(line, '\n', text_end - line);
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if (!line_end)
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line_end = text_end;
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text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
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@ -245,7 +245,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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int lines_skipped = 0;
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while (line < text_end)
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{
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const char* line_end = (const char*)memchr(line, '\n', text_end - line);
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const char* line_end = (const char*)ImMemchr(line, '\n', text_end - line);
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if (!line_end)
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line_end = text_end;
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if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
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@ -2070,7 +2070,7 @@ static const char* Items_SingleStringGetter(void* data, int idx)
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{
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if (idx == items_count)
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break;
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p += strlen(p) + 1;
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p += ImStrlen(p) + 1;
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items_count++;
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}
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return *p ? p : NULL;
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@ -2138,7 +2138,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
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const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open
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while (*p)
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{
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p += strlen(p) + 1;
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p += ImStrlen(p) + 1;
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items_count++;
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}
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bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items);
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@ -2648,7 +2648,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
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{
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// Tabbing or CTRL-clicking on Drag turns it into an InputText
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// Tabbing or CTRL+click on Drag turns it into an InputText
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const bool clicked = hovered && IsMouseClicked(0, ImGuiInputFlags_None, id);
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const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2 && TestKeyOwner(ImGuiKey_MouseLeft, id));
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const bool make_active = (clicked || double_clicked || g.NavActivateId == id);
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@ -3252,7 +3252,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
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if (!temp_input_is_active)
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{
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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// Tabbing or CTRL+click on Slider turns it into an input box
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const bool clicked = hovered && IsMouseClicked(0, ImGuiInputFlags_None, id);
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const bool make_active = (clicked || g.NavActivateId == id);
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if (make_active && clicked)
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@ -3905,7 +3905,7 @@ static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char**
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line_count++;
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if (s_eol == NULL)
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{
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s = s + strlen(s);
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s = s + ImStrlen(s);
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break;
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}
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s = s_eol + 1;
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@ -4193,7 +4193,7 @@ void ImGuiInputTextState::OnCharPressed(unsigned int c)
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// The changes we had to make to stb_textedit_key made it very much UTF-8 specific which is not too great.
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char utf8[5];
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ImTextCharToUtf8(utf8, c);
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stb_textedit_text(this, Stb, utf8, (int)strlen(utf8));
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stb_textedit_text(this, Stb, utf8, (int)ImStrlen(utf8));
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CursorFollow = true;
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CursorAnimReset();
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}
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@ -4244,7 +4244,7 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
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// Grow internal buffer if needed
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const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)ImStrlen(new_text);
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if (new_text_len + BufTextLen >= BufSize)
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{
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if (!is_resizable)
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@ -4566,7 +4566,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const bool init_state = (init_make_active || user_scroll_active);
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if (init_reload_from_user_buf)
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{
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int new_len = (int)strlen(buf);
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int new_len = (int)ImStrlen(buf);
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IM_ASSERT(new_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?");
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state->WantReloadUserBuf = false;
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InputTextReconcileUndoState(state, state->TextA.Data, state->TextLen, buf, new_len);
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@ -4588,7 +4588,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Take a copy of the initial buffer value.
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// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
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const int buf_len = (int)strlen(buf);
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const int buf_len = (int)ImStrlen(buf);
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IM_ASSERT(buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?");
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state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
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memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
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@ -4673,7 +4673,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Read-only mode always ever read from source buffer. Refresh TextLen when active.
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if (is_readonly && state != NULL)
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state->TextLen = (int)strlen(buf);
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state->TextLen = (int)ImStrlen(buf);
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//if (is_readonly && state != NULL)
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// state->TextA.clear(); // Uncomment to facilitate debugging, but we otherwise prefer to keep/amortize th allocation.
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}
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@ -4952,7 +4952,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (const char* clipboard = GetClipboardText())
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{
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// Filter pasted buffer
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const int clipboard_len = (int)strlen(clipboard);
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const int clipboard_len = (int)ImStrlen(clipboard);
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ImVector<char> clipboard_filtered;
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clipboard_filtered.reserve(clipboard_len + 1);
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for (const char* s = clipboard; *s != 0; )
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@ -4964,7 +4964,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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continue;
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char c_utf8[5];
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ImTextCharToUtf8(c_utf8, c);
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int out_len = (int)strlen(c_utf8);
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int out_len = (int)ImStrlen(c_utf8);
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clipboard_filtered.resize(clipboard_filtered.Size + out_len);
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memcpy(clipboard_filtered.Data + clipboard_filtered.Size - out_len, c_utf8, out_len);
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}
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@ -5094,7 +5094,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (buf_dirty)
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{
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// Callback may update buffer and thus set buf_dirty even in read-only mode.
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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IM_ASSERT(callback_data.BufTextLen == (int)ImStrlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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InputTextReconcileUndoState(state, state->CallbackTextBackup.Data, state->CallbackTextBackup.Size - 1, callback_data.Buf, callback_data.BufTextLen);
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state->TextLen = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
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state->CursorAnimReset();
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@ -5193,7 +5193,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_displaying_hint)
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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buf_display_end = hint + ImStrlen(hint);
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}
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// Render text. We currently only render selection when the widget is active or while scrolling.
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@ -5226,7 +5226,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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int line_count = 1;
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if (is_multiline)
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{
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for (const char* s = text_begin; (s = (const char*)memchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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{
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if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
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if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
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@ -5304,7 +5304,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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break;
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if (rect_pos.y < clip_rect.y)
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{
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p = (const char*)memchr((void*)p, '\n', text_selected_end - p);
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p = (const char*)ImMemchr((void*)p, '\n', text_selected_end - p);
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p = p ? p + 1 : text_selected_end;
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}
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else
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@ -5357,7 +5357,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else if (!is_displaying_hint && g.ActiveId == id)
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buf_display_end = buf_display + state->TextLen;
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else if (!is_displaying_hint)
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buf_display_end = buf_display + strlen(buf_display);
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buf_display_end = buf_display + ImStrlen(buf_display);
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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@ -5502,7 +5502,7 @@ static void ColorEditRestoreHS(const float* col, float* H, float* S, float* V)
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// Edit colors components (each component in 0.0f..1.0f range).
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// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
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// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL+Click over input fields to edit them and TAB to go to next item.
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bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -7191,7 +7191,7 @@ ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags f
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// Append to buffer
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const int buffer_max_len = IM_ARRAYSIZE(data->SearchBuffer) - 1;
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int buffer_len = (int)strlen(data->SearchBuffer);
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int buffer_len = (int)ImStrlen(data->SearchBuffer);
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bool select_request = false;
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for (ImWchar w : g.IO.InputQueueCharacters)
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{
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@ -8910,7 +8910,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_NoSetKeyOwner | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_NoAutoClosePopups;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// Menu inside an horizontal menu bar
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// Menu inside a horizontal menu bar
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// Selectable extend their highlight by half ItemSpacing in each direction.
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// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
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popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight);
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@ -10170,7 +10170,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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else
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{
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tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
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tab_bar->TabsNames.append(label, label + strlen(label) + 1);
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tab_bar->TabsNames.append(label, label + ImStrlen(label) + 1);
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}
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// Update selected tab
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