mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Nav: Tidying up. Comments. (#323)
This commit is contained in:
parent
4f7c63a7af
commit
695ca7bb45
2 changed files with 26 additions and 25 deletions
|
|
@ -416,8 +416,8 @@ struct ImGuiContext
|
|||
int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
|
||||
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
|
||||
bool NavMousePosDirty;
|
||||
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard functionalities
|
||||
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we disable mouse hovering until mouse is touched again
|
||||
bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (nb: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
|
||||
bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
|
||||
bool NavInitDefaultRequest; // Init request for appearing window to select first item
|
||||
ImGuiID NavInitDefaultResultId;
|
||||
ImRect NavInitDefaultResultRectRel;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue