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InputText: Allow CTRL+Shift+Z to redo even outside of OSX. (#8389)

This commit is contained in:
fdsa 2025-02-11 13:12:55 -08:00 committed by ocornut
parent 3b2f2602b4
commit 6916f935eb
4 changed files with 9 additions and 7 deletions

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@ -53,6 +53,7 @@ Other changes:
- Windows, Style: Added style.WindowBorderHoverPadding setting to configure
inner/outer padding applied to hit-testing of windows borders and detection
of hovered window.
- InputText: Allow CTRL+Shift+Z to redo even outside of OSX. (#8389) [@tanksdude]
- InputTextWithHint(): Fixed buffer-overflow (luckily often with no visible effect)
when a user callback modified the buffer contents in a way that altered the
visibility of the preview/hint buffer. (#8368) [@m9710797, @ocornut]

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@ -142,7 +142,8 @@ CODE
- CTRL+Shift+Left/Right: Select words.
- CTRL+A or Double-Click: Select All.
- CTRL+X, CTRL+C, CTRL+V: Use OS clipboard.
- CTRL+Z, CTRL+Y: Undo, Redo.
- CTRL+Z Undo.
- CTRL+Y or CTRL+Shift+Z: Redo.
- ESCAPE: Revert text to its original value.
- On OSX, controls are automatically adjusted to match standard OSX text editing 2ts and behaviors.

View file

@ -861,8 +861,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
"Hold SHIFT or use mouse to select text.\n"
"CTRL+Left/Right to word jump.\n"
"CTRL+A or Double-Click to select all.\n"
"CTRL+X,CTRL+C,CTRL+V clipboard.\n"
"CTRL+Z,CTRL+Y undo/redo.\n"
"CTRL+X,CTRL+C,CTRL+V for clipboard.\n"
"CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo.\n"
"ESCAPE to revert.\n\n"
"PROGRAMMER:\n"
"You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() "
@ -8237,7 +8237,7 @@ void ImGui::ShowUserGuide()
ImGui::BulletText("CTRL+Left/Right to word jump.");
ImGui::BulletText("CTRL+A or double-click to select all.");
ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
ImGui::BulletText("CTRL+Z to undo, CTRL+Y/CTRL+SHIFT+Z to redo.");
ImGui::BulletText("ESCAPE to revert.");
ImGui::Unindent();
ImGui::BulletText("With keyboard navigation enabled:");
@ -8273,7 +8273,7 @@ static void ShowExampleAppMainMenuBar()
if (ImGui::BeginMenu("Edit"))
{
if (ImGui::MenuItem("Undo", "CTRL+Z")) {}
if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item
if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item
ImGui::Separator();
if (ImGui::MenuItem("Cut", "CTRL+X")) {}
if (ImGui::MenuItem("Copy", "CTRL+C")) {}

View file

@ -4804,14 +4804,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
const bool is_startend_key_down = is_osx && io.KeyCtrl && !io.KeySuper && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
// Using Shortcut() with ImGuiInputFlags_RouteFocused (default policy) to allow routing operations for other code (e.g. calling window trying to use CTRL+A and CTRL+B: formet would be handled by InputText)
// Using Shortcut() with ImGuiInputFlags_RouteFocused (default policy) to allow routing operations for other code (e.g. calling window trying to use CTRL+A and CTRL+B: former would be handled by InputText)
// Otherwise we could simply assume that we own the keys as we are active.
const ImGuiInputFlags f_repeat = ImGuiInputFlags_Repeat;
const bool is_cut = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_X, f_repeat, id) || Shortcut(ImGuiMod_Shift | ImGuiKey_Delete, f_repeat, id)) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
const bool is_copy = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, 0, id) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_Insert, 0, id)) && !is_password && (!is_multiline || state->HasSelection());
const bool is_paste = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_V, f_repeat, id) || Shortcut(ImGuiMod_Shift | ImGuiKey_Insert, f_repeat, id)) && !is_readonly;
const bool is_undo = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_Z, f_repeat, id)) && !is_readonly && is_undoable;
const bool is_redo = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_Y, f_repeat, id) || (is_osx && Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Z, f_repeat, id))) && !is_readonly && is_undoable;
const bool is_redo = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_Y, f_repeat, id) || Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Z, f_repeat, id)) && !is_readonly && is_undoable;
const bool is_select_all = Shortcut(ImGuiMod_Ctrl | ImGuiKey_A, 0, id);
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.