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Version 1.92.0
This commit is contained in:
parent
da3c86925a
commit
673eb7de96
8 changed files with 42 additions and 36 deletions
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@ -36,11 +36,13 @@ HOW TO UPDATE?
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- Please report any issue!
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- Please report any issue!
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.92.0 WIP (In Progress)
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VERSION 1.92.0 (Released 2025-06-25)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92
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THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015!
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THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015!
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I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCES,
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I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCE,
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BUT INEVITABLY SOME USERS OR THIRD-PARTY EXTENSIONS WILL BE AFFECTED.
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BUT INEVITABLY SOME USERS OR THIRD-PARTY EXTENSIONS WILL BE AFFECTED.
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IN ORDER TO HELP US IMPROVE THE TRANSITION PROCESS, INCL. DOCUMENTATION AND COMMENTS,
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IN ORDER TO HELP US IMPROVE THE TRANSITION PROCESS, INCL. DOCUMENTATION AND COMMENTS,
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@ -88,8 +90,9 @@ Breaking changes:
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This is why it is called 'FontSizeBase' in the style structure.
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This is why it is called 'FontSizeBase' in the style structure.
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- Global scale factors are: 'style.FontScaleMain', 'style.FontScaleDpi' and maybe more.
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- Global scale factors are: 'style.FontScaleMain', 'style.FontScaleDpi' and maybe more.
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- ImFont::FontSize was removed and does not make sense anymore.
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- ImFont::FontSize was removed and does not make sense anymore.
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ImFont::LegacySize is the size passed to AddFont().
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- ImFont::LegacySize is the size passed to AddFont().
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- Removed support for old PushFont(NULL) which was a shortcut for "revert to default font".
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- Removed support for old PushFont(NULL) which was a shortcut for "revert to default font".
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`PushFont(NULL, some_size)` now keeps current change and changes size.
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- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
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- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
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- Fonts: **IMPORTANT** on Font Merging:
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- Fonts: **IMPORTANT** on Font Merging:
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- When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
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- When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
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@ -114,7 +117,7 @@ Breaking changes:
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- Textures:
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- Textures:
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- All API functions taking a 'ImTextureID' parameter are now taking a 'ImTextureRef':
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- All API functions taking a 'ImTextureID' parameter are now taking a 'ImTextureRef':
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- ImTextureRef a small composite structure which may be constructed from a ImTextureID.
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- ImTextureRef ais small composite structure which may be constructed from a ImTextureID.
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(or constructed from a ImTextureData* which represent a texture which will generally
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(or constructed from a ImTextureData* which represent a texture which will generally
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be ready by the time of rendering).
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be ready by the time of rendering).
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- Affected functions are:
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- Affected functions are:
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@ -147,7 +150,7 @@ Breaking changes:
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on
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- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on
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ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself.
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ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself.
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An assert will trigger if you don't.
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An assert will trigger if you don't.
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- Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using
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- Fonts: obsoleted ImGui::SetWindowFontScale() which is not useful anymore. Prefer using
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PushFont(NULL, style.FontSizeBase * factor) or to manipulate other scaling factors.
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PushFont(NULL, style.FontSizeBase * factor) or to manipulate other scaling factors.
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- Fonts: obsoleted ImFont::Scale which is not useful anymore.
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- Fonts: obsoleted ImFont::Scale which is not useful anymore.
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- Fonts: changed ImFont::CalcWordWrapPositionA() to ImFont::CalcWordWrapPosition():
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- Fonts: changed ImFont::CalcWordWrapPositionA() to ImFont::CalcWordWrapPosition():
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@ -160,7 +163,7 @@ Breaking changes:
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While in theory a vast majority of users shouldn't be affected, some use cases or
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While in theory a vast majority of users shouldn't be affected, some use cases or
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extensions might be. Among other things:
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extensions might be. Among other things:
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- ImDrawCmd::TextureId has been changed to ImDrawCmd::TexRef.
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- ImDrawCmd::TextureId has been changed to ImDrawCmd::TexRef.
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- ImFontAtlas::ConfigData[] has been renamed to ImFontAtlas::Sources[]
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- ImFontAtlas::ConfigData[] has been renamed to ImFontAtlas::Sources[].
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- ImFont::ConfigData[], ConfigDataCount has been renamed to Sources[], SourceCount.
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- ImFont::ConfigData[], ConfigDataCount has been renamed to Sources[], SourceCount.
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- Each ImFont has a number of ImFontBaked instances corresponding to actively used
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- Each ImFont has a number of ImFontBaked instances corresponding to actively used
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sizes. ImFont::GetFontBaked(size) retrieves the one for a given size.
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sizes. ImFont::GetFontBaked(size) retrieves the one for a given size.
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@ -188,9 +191,6 @@ Breaking changes:
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- renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader()
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- renamed ImGuiFreeType::GetBuilderForFreeType() to ImGuiFreeType::GetFontLoader()
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- old: io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()
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- old: io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()
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- new: io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader();
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- new: io.Fonts.FontLoader = ImGuiFreeType::GetFontLoader();
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- DrawList: Fixed a regression from 1.91.1 where a Begin()/PushFont()/AddImage() sequence
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would not restore the correct atlas Texture Identifier when the PushFont() call used
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a font from a different atlas. (#8694, caused by #3224, #3875, #6398, #7903)
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- DrawList: Renamed ImDrawList::PushTextureID()/PopTextureID() to PushTexture()/PopTexture().
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- DrawList: Renamed ImDrawList::PushTextureID()/PopTextureID() to PushTexture()/PopTexture().
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- Fonts: (users of custom rectangles)
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- Fonts: (users of custom rectangles)
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- Renamed AddCustomRectRegular() to AddCustomRect(). (#8466)
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- Renamed AddCustomRectRegular() to AddCustomRect(). (#8466)
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@ -249,7 +249,7 @@ Breaking changes:
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- Internals: RenderTextEllipsis() function removed the 'float clip_max_x' parameter directly
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- Internals: RenderTextEllipsis() function removed the 'float clip_max_x' parameter directly
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preceding 'float ellipsis_max_x'. Values were identical for a vast majority of users. (#8387)
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preceding 'float ellipsis_max_x'. Values were identical for a vast majority of users. (#8387)
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Other changes:
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Non-breaking Fonts/Textures related changes:
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- Textures: added partial texture update protocol. (#8465, #3761)
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- Textures: added partial texture update protocol. (#8465, #3761)
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- The Renderer Backend needs to set io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures
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- The Renderer Backend needs to set io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures
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@ -310,7 +310,7 @@ Other changes:
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- ImFontBaked structures may be cleaned up between frames when unused, pointers
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- ImFontBaked structures may be cleaned up between frames when unused, pointers
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to them are only valid for the current frame.
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to them are only valid for the current frame.
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- Added ImFontBaked::IsGlyphLoaded() function.
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- Added ImFontBaked::IsGlyphLoaded() function.
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- Fonts: custom rect packing has generally been reworked. (#8107, #7962, #1282)
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- Fonts: Custom Rect packing has generally been reworked. (#8107, #7962, #1282)
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- ImFontAtlas::AddCustomRect() (previously AddCustomRectRegular()/AddCustomRectFontGlyph())
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- ImFontAtlas::AddCustomRect() (previously AddCustomRectRegular()/AddCustomRectFontGlyph())
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functions will immediately return a packed rectangle identifier, and you can write your
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functions will immediately return a packed rectangle identifier, and you can write your
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pixels immediately - previously had to wait for Build() to be called.
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pixels immediately - previously had to wait for Build() to be called.
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@ -328,14 +328,29 @@ Other changes:
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for Renderer Backend to specify if there is a maximum accepted texture size (not yet used).
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for Renderer Backend to specify if there is a maximum accepted texture size (not yet used).
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- Fonts: added compile-time overridable '#define ImTextureID_Invalid 0' if you need 0
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- Fonts: added compile-time overridable '#define ImTextureID_Invalid 0' if you need 0
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to be a valid low-level texture identifier.
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to be a valid low-level texture identifier.
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- Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead
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of a single character. (#7024)
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- Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540)
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- Fonts: fixed CalcWordWrapPosition() fallback when width is too small to wrap:
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would use a +1 offset instead of advancing to the next UTF-8 codepoint. (#8540)
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- Debug Tools: Fonts section: add font preview, add "Remove" button, add "Load all glyphs"
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- Debug Tools: Fonts section: add font preview, add "Remove" button, add "Load all glyphs"
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button, add selection to change font backend when both are compiled in.
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button, add selection to change font backend when both are compiled in.
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- Renderer Backends:
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- Backends: DX9/DX10/DX11/DX12, Vulkan, OpenGL2/3, Metal, SDLGPU3, SDLRenderer2/3, WebGPU, Allegro5:
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- Added ImGuiBackendFlags_RendererHasTextures support for all backends. (#8465, #3761, #3471)
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[@ocornut, @ShironekoBen, @thedmd]
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- Added ImGui_ImplXXXX_UpdateTexture(ImTextureData* tex) functions for all backends.
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Available if you want to start uploading textures right after ImGui::Render() and without
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waiting for the call to ImGui_ImplXXXX_RenderDrawData(). Also useful if you use a staged or
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multi-threaded rendering schemes, where you might want to set ImDrawData::Textures = NULL. (#8597, #1860)
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- Special thanks for fonts/texture related feedback to: @thedmd, @ShironekoBen, @rodrigorc,
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- Special thanks for fonts/texture related feedback to: @thedmd, @ShironekoBen, @rodrigorc,
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@pathogendavid, @itamago, @rokups, @DucaRii, @Aarkham, @cyfewlp.
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@pathogendavid, @itamago, @rokups, @DucaRii, @Aarkham, @cyfewlp.
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Other Changes:
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- IO: variations in analog-only components of gamepad events do not interfere
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- IO: variations in analog-only components of gamepad events do not interfere
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with trickling of mouse position events (#4921, #8508)
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with trickling of mouse position events (#4921, #8508)
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- Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking
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- Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() bypassing the
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codepath that preserve last contents size when collapsed, resulting in
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codepath that preserve last contents size when collapsed, resulting in
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programmatically uncollapsing auto-sizing windows having them flicker size
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programmatically uncollapsing auto-sizing windows having them flicker size
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for a frame. (#7691) [@achabense]
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for a frame. (#7691) [@achabense]
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@ -353,10 +368,10 @@ Other changes:
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- ImGuiTreeNodeFlags_DrawLinesFull: Horizontal lines to child nodes. Vertical line drawn down to TreePop() position: cover full contents.
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- ImGuiTreeNodeFlags_DrawLinesFull: Horizontal lines to child nodes. Vertical line drawn down to TreePop() position: cover full contents.
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- ImGuiTreeNodeFlags_DrawLinesToNodes: Horizontal lines to child nodes. Vertical line drawn down to bottom-most child node.
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- ImGuiTreeNodeFlags_DrawLinesToNodes: Horizontal lines to child nodes. Vertical line drawn down to bottom-most child node.
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- Added style.TreeLinesFlags which stores the default setting,
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- Added style.TreeLinesFlags which stores the default setting,
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which may be overriden in individual TreeNode() calls.
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which may be overridden in individual TreeNode() calls.
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- Added style.TreeLinesSize (default to 1.0f).
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- Added style.TreeLinesSize (default to 1.0f).
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- Added style.TreeLinesRadius (default to 0.0f).
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- Added style.TreeLinesRadius (default to 0.0f).
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- Added ImGuiCol_TreeLines (in default style this is the same as ImGuiCol_Border).
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- Added ImGuiCol_TreeLines (in default styles this is the same as ImGuiCol_Border).
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- Caveats:
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- Caveats:
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- Tree nodes may be used in many creative ways (manually positioning openable
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- Tree nodes may be used in many creative ways (manually positioning openable
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nodes in unusual ways, using indent to create tree-looking structures, etc.)
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nodes in unusual ways, using indent to create tree-looking structures, etc.)
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@ -397,28 +412,19 @@ Other changes:
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EndPopup() call. (#1651, #8499)
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EndPopup() call. (#1651, #8499)
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- Error Handling: added better error report and recovery when calling EndFrame()
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- Error Handling: added better error report and recovery when calling EndFrame()
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or Render() without NewFrame(). Was previously only an assert.
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or Render() without NewFrame(). Was previously only an assert.
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- Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead
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of a single character. (#7024)
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- Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540)
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- Fonts: fixed CalcWordWrapPosition() fallback when width is too small to wrap:
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would use a +1 offset instead of advancing to the next UTF-8 codepoint. (#8540)
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- Style, InputText: added ImGuiCol_InputTextCursor to configure color of
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- Style, InputText: added ImGuiCol_InputTextCursor to configure color of
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the InputText cursor/caret. (#7031)
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the InputText cursor/caret. (#7031)
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- Platform IME: added ImGuiPlatformImeData::ViewportId info (backported from Docking branch).
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- Platform IME: added ImGuiPlatformImeData::ViewportId info (backported from Docking branch).
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- Platform IME: added ImGuiPlatformImeData::WantTextInput which might set independently
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- Platform IME: added ImGuiPlatformImeData::WantTextInput which might set independently
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of WantVisible. This is set in the same structure because activating text input generally
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of WantVisible. This is set in the same structure because activating text input generally
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requires providing a window to the backend. (#8584, #6341)
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requires providing a window to the backend. (#8584, #6341)
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- DrawList: Fixed a regression from 1.91.1 where a Begin()/PushFont()/AddImage() sequence
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would not restore the correct atlas Texture Identifier when the PushFont() call used
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a font from a different atlas. (#8694, caused by #3224, #3875, #6398, #7903)
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- Misc: added extra operators to ImVec4 in IMGUI_DEFINE_MATH_OPERATORS block. (#8510) [@gan74]
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- Misc: added extra operators to ImVec4 in IMGUI_DEFINE_MATH_OPERATORS block. (#8510) [@gan74]
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- Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@johmani]
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- Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@johmani]
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- Demo: changed default framed item width to use Min(GetFontSize() * 12, GetContentRegionAvail().x * 0.40f).
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- Demo: changed default framed item width to use Min(GetFontSize() * 12, GetContentRegionAvail().x * 0.40f).
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- Renderer Backends:
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- Renderer Backends:
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- Backends: DX9/DX10/DX11/DX12, Vulkan, OpenGL2/3, Metal, SDLGPU3, SDLRenderer2/3, WebGPU, Allegro5:
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- Added ImGuiBackendFlags_RendererHasTextures support. (#8465, #3761, #3471)
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[@ocornut, @ShironekoBen, @thedmd]
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- Added ImGui_ImplXXXX_UpdateTexture(ImTextureData* tex) functions for all backend.
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Available if you want to start uploading textures right after ImGui::Render() and without
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waiting for the call to ImGui_ImplXXXX_RenderDrawData(). Also useful if you use a staged or
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multi-threaded rendering schemes, where you might want to set ImDrawData::Textures = NULL. (#8597, #1860)
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- Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends, preventing
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- Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends, preventing
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to load fonts between the Init and NewFrames calls.
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to load fonts between the Init and NewFrames calls.
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- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
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- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
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@ -456,7 +462,7 @@ Other changes:
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- Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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- Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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- Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText()
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- Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText()
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memory ownership change. (#8530, #7801) [@Green-Sky]
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memory ownership change. (#8530, #7801) [@Green-Sky]
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- Backends: SDL3: honor ImGuiPlatformImeData->WantTextInput as an alternative
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- Backends: SDL3: honor ImGuiPlatformImeData::WantTextInput as an alternative
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way to call SDL_StartTextInput(), without IME being necessarily visible. (#8584)
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way to call SDL_StartTextInput(), without IME being necessarily visible. (#8584)
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- Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into
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- Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into
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viewport->PlatformHandleRaw. (#8725, #8726) [@eertbleyen]
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viewport->PlatformHandleRaw. (#8725, #8726) [@eertbleyen]
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (main code and documentation)
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// (main code and documentation)
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// Help:
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// Help:
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6
imgui.h
6
imgui.h
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (headers)
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// (headers)
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// Help:
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// Help:
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@ -28,8 +28,8 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.0 WIP"
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#define IMGUI_VERSION "1.92.0"
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#define IMGUI_VERSION_NUM 19199
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#define IMGUI_VERSION_NUM 19200
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (demo code)
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// (demo code)
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// Help:
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (drawing and font code)
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// (drawing and font code)
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/*
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (internal structures/api)
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (tables and columns code)
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// (tables and columns code)
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/*
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/*
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// dear imgui, v1.92.0 WIP
|
// dear imgui, v1.92.0
|
||||||
// (widgets code)
|
// (widgets code)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue