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Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to faclitate C-binding. (#2538, #2541, #2815)
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5 changed files with 19 additions and 13 deletions
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@ -48,6 +48,9 @@
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points.
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of imgui cpp files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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@ -77,9 +80,6 @@
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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//---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points.
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//#define ImWchar ImWchar32
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//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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