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Examples: DirectX11 example application handles window resizing.

This commit is contained in:
ocornut 2015-03-09 14:51:10 +00:00
parent 866fa95aaa
commit 66a5837ba8
3 changed files with 119 additions and 86 deletions

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@ -5,10 +5,13 @@ struct ID3D11Device;
struct ID3D11DeviceContext;
bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context);
void ImGui_ImplDX11_InitFontsTexture();
void ImGui_ImplDX11_Shutdown();
void ImGui_ImplDX11_NewFrame();
// Use if you want to reset your rendering device without losing ImGui state.
void ImGui_ImplDX11_InvalidateDeviceObjects();
bool ImGui_ImplDX11_CreateDeviceObjects();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.