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Backends: GLFW, SDL2, SDL3, update for docking to use helpers.

This commit is contained in:
ocornut 2025-06-11 18:07:43 +02:00
parent 6af6cec23f
commit 65857236c7
3 changed files with 8 additions and 21 deletions

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@ -962,14 +962,10 @@ static void ImGui_ImplGlfw_UpdateMonitors()
monitor.WorkSize = ImVec2((float)w, (float)h);
}
#endif
#if GLFW_HAS_PER_MONITOR_DPI
// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
float x_scale, y_scale;
glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
if (x_scale == 0.0f)
float scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfw_monitors[n]);
if (scale == 0.0f)
continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
monitor.DpiScale = x_scale;
#endif
monitor.DpiScale = scale;
monitor.PlatformHandle = (void*)glfw_monitors[n]; // [...] GLFW doc states: "guaranteed to be valid only until the monitor configuration changes"
platform_io.Monitors.push_back(monitor);
}