From 64a5e274860ccf3771d35df1487812cdd790f0d0 Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 7 May 2025 14:22:19 +0200 Subject: [PATCH] Docs: bad merge error. --- docs/CHANGELOG.txt | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 2ec521434..ff5a8b90a 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -124,23 +124,6 @@ Other changes: - Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann] -Docking+Viewports Branch: - -- Backends: Win32: Viewports: fixed an issue when closing a window from - the OS close button (with io.ConfigViewportsNoDecoration=false) while - user code is discarding the 'bool *p_open=false output' from Begin(). - Because we allowed the Win32 window to close early, Windows destroyed - it and our imgui window became not visible even though user code was - still submitting it. -- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul] -- Backends: SDL2, SDL3: revert updating monitors and work areas info every - frame. Only do it on Windows to detect task-bar resize until we get an - adequate event for it. (#8415, #8558) -- Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different - monitor than the main viewport. Because SDL_SetWindowParent() seems to restrict it. -- Backends: GLFW: Disable multi-viewports under Wayland (require GLFW 3.4). (#8587) ->>>>>>> 6f2d429592 (Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)) - ----------------------------------------------------------------------- VERSION 1.91.9b (Released 2025-03-17)