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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
This commit is contained in:
ocornut 2023-08-08 14:16:13 +02:00
commit 63b6300c39
10 changed files with 183 additions and 83 deletions

View file

@ -1,4 +1,4 @@
// dear imgui, v1.89.8
// dear imgui, v1.89.9 WIP
// (main code and documentation)
// Help:
@ -3735,6 +3735,7 @@ void ImGui::Shutdown()
g.FontStack.clear();
g.OpenPopupStack.clear();
g.BeginPopupStack.clear();
g.NavTreeNodeStack.clear();
g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL;
g.Viewports.clear_delete();
@ -4145,7 +4146,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
return false;
// Test if using AllowOverlap and overlapped
if ((g.LastItemData.InFlags & ImGuiItemflags_AllowOverlap) && id != 0)
if ((g.LastItemData.InFlags & ImGuiItemFlags_AllowOverlap) && id != 0)
if ((flags & ImGuiHoveredFlags_AllowWhenOverlappedByItem) == 0)
if (g.HoveredIdPreviousFrame != g.LastItemData.ID)
return false;
@ -4213,7 +4214,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match.
// This allows using patterns where a later submitted widget overlaps a previous one. Generally perceived as a front-to-back hit-test.
if (item_flags & ImGuiItemflags_AllowOverlap)
if (item_flags & ImGuiItemFlags_AllowOverlap)
{
g.HoveredIdAllowOverlap = true;
if (g.HoveredIdPreviousFrame != id)
@ -4361,33 +4362,33 @@ int ImGui::GetFrameCount()
return GImGui->FrameCount;
}
static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name)
static ImDrawList* GetViewportBgFgDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name)
{
// Create the draw list on demand, because they are not frequently used for all viewports
ImGuiContext& g = *GImGui;
IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists));
ImDrawList* draw_list = viewport->DrawLists[drawlist_no];
IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->BgFgDrawLists));
ImDrawList* draw_list = viewport->BgFgDrawLists[drawlist_no];
if (draw_list == NULL)
{
draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData);
draw_list->_OwnerName = drawlist_name;
viewport->DrawLists[drawlist_no] = draw_list;
viewport->BgFgDrawLists[drawlist_no] = draw_list;
}
// Our ImDrawList system requires that there is always a command
if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount)
if (viewport->BgFgDrawListsLastFrame[drawlist_no] != g.FrameCount)
{
draw_list->_ResetForNewFrame();
draw_list->PushTextureID(g.IO.Fonts->TexID);
draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false);
viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount;
viewport->BgFgDrawListsLastFrame[drawlist_no] = g.FrameCount;
}
return draw_list;
}
ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport)
{
return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background");
return GetViewportBgFgDrawList((ImGuiViewportP*)viewport, 0, "##Background");
}
ImDrawList* ImGui::GetBackgroundDrawList()
@ -4398,7 +4399,7 @@ ImDrawList* ImGui::GetBackgroundDrawList()
ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport)
{
return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground");
return GetViewportBgFgDrawList((ImGuiViewportP*)viewport, 1, "##Foreground");
}
ImDrawList* ImGui::GetForegroundDrawList()
@ -4756,7 +4757,7 @@ void ImGui::NewFrame()
{
ImGuiViewportP* viewport = g.Viewports[n];
viewport->DrawData = NULL;
viewport->DrawDataP.Clear();
viewport->DrawDataP.Valid = false;
}
// Drag and drop keep the source ID alive so even if the source disappear our state is consistent
@ -5344,7 +5345,7 @@ void ImGui::Render()
{
ImGuiViewportP* viewport = g.Viewports[n];
InitViewportDrawData(viewport);
if (viewport->DrawLists[0] != NULL)
if (viewport->BgFgDrawLists[0] != NULL)
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
}
@ -5379,7 +5380,7 @@ void ImGui::Render()
FlattenDrawDataIntoSingleLayer(&viewport->DrawDataBuilder);
// Add foreground ImDrawList (for each active viewport)
if (viewport->DrawLists[1] != NULL)
if (viewport->BgFgDrawLists[1] != NULL)
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport));
// We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch).
@ -5592,7 +5593,7 @@ bool ImGui::IsItemEdited()
void ImGui::SetNextItemAllowOverlap()
{
ImGuiContext& g = *GImGui;
g.NextItemData.ItemFlags |= ImGuiItemflags_AllowOverlap;
g.NextItemData.ItemFlags |= ImGuiItemFlags_AllowOverlap;
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@ -11857,6 +11858,19 @@ void ImGui::NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result)
NavUpdateAnyRequestFlag();
}
// Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere
void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGuiNavTreeNodeData* tree_node_data)
{
ImGuiContext& g = *GImGui;
g.NavMoveScoringItems = false;
g.LastItemData.ID = tree_node_data->ID;
g.LastItemData.InFlags = tree_node_data->InFlags;
g.LastItemData.NavRect = tree_node_data->NavRect;
NavApplyItemToResult(result); // Result this instead of implementing a NavApplyPastTreeNodeToResult()
NavClearPreferredPosForAxis(ImGuiAxis_Y);
NavUpdateAnyRequestFlag();
}
void ImGui::NavMoveRequestCancel()
{
ImGuiContext& g = *GImGui;