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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
6327b63064
7 changed files with 117 additions and 42 deletions
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@ -450,10 +450,13 @@ void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
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// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
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void ImDrawList::_ResetForNewFrame()
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{
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory to match ImDrawCmdHeader.
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == offsetof(ImDrawCmdHeader, ClipRect));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == offsetof(ImDrawCmdHeader, TexRef));
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IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == offsetof(ImDrawCmdHeader, VtxOffset));
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if (_Splitter._Count > 1)
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_Splitter.Merge(this);
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@ -4602,10 +4605,7 @@ static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig*
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if (src->MergeMode && src->SizePixels == 0.0f)
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src->SizePixels = ref_size;
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if (src->SizePixels >= 0.0f)
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bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
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else
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bd_font_data->ScaleFactor = stbtt_ScaleForMappingEmToPixels(&bd_font_data->FontInfo, 1.0f);
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bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
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if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
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bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
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@ -5373,7 +5373,7 @@ const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_e
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if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
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while (text < text_end && ImCharIsBlankA(*text))
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text++;
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if (*text == '\n')
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if (text < text_end && *text == '\n')
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text++;
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return text;
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}
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@ -5840,7 +5840,7 @@ begin:
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// - RenderCheckMark()
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// - RenderArrowDockMenu()
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// - RenderArrowPointingAt()
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// - RenderRectFilledRangeH()
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// - RenderRectFilledInRangeH()
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// - RenderRectFilledWithHole()
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//-----------------------------------------------------------------------------
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// Function in need of a redesign (legacy mess)
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@ -5931,15 +5931,15 @@ static inline float ImAcos01(float x)
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}
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// FIXME: Cleanup and move code to ImDrawList.
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void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
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// - Before 2025-12-04: RenderRectFilledRangeH() with 'float x_start_norm, float x_end_norm` <- normalized
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// - After 2025-12-04: RenderRectFilledInRangeH() with 'float x1, float x2' <- absolute coords!!
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void ImGui::RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding)
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{
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if (x_end_norm == x_start_norm)
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if (fill_x0 > fill_x1)
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return;
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if (x_start_norm > x_end_norm)
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ImSwap(x_start_norm, x_end_norm);
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ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
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ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
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ImVec2 p0 = ImVec2(fill_x0, rect.Min.y);
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ImVec2 p1 = ImVec2(fill_x1, rect.Max.y);
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if (rounding == 0.0f)
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{
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draw_list->AddRectFilled(p0, p1, col, 0.0f);
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