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Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
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@ -130,6 +130,11 @@ This uses more modern OpenGL calls and custom shaders. <BR>
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This may actually also work with OpenGL 2.x contexts! <BR>
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Prefer using that if you are using modern OpenGL in your application (anything with shaders).
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[example_sdl_sdlrenderer/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_sdlrenderer/) <BR>
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Use SDL2 and SDL_Renderer, any SDL backend (opengl, gles, gles2, d3d9, d3d11, metal or software) can be used underneath <BR>
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_sdlrenderer.cpp <BR>
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It requires SDL 2.0.17+
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[example_glfw_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_vulkan/) <BR>
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GLFW (Win32, Mac, Linux) + Vulkan example. <BR>
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= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp <BR>
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