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TreeNode: fixed highlight position when used inside a line with a large text baseline offset.

Most old logic e.g. df749e3f13, ec0e953cca. Never quite worked for this situation.
This commit is contained in:
ocornut 2025-11-27 22:01:25 +01:00
parent 47766ca403
commit 620a33dd85
4 changed files with 28 additions and 14 deletions

View file

@ -4086,6 +4086,7 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_FramePadding", &base_flags, ImGuiTreeNodeFlags_FramePadding);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_NavLeftJumpsToParent", &base_flags, ImGuiTreeNodeFlags_NavLeftJumpsToParent);
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
@ -4750,7 +4751,7 @@ static void DemoWindowLayout()
// Tree
// (here the node appears after a button and has odd intent, so we use ImGuiTreeNodeFlags_DrawLinesNone to disable hierarchy outline)
const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
ImGui::Button("Button##1");
ImGui::Button("Button##1"); // Will make line higher
ImGui::SameLine(0.0f, spacing);
if (ImGui::TreeNodeEx("Node##1", ImGuiTreeNodeFlags_DrawLinesNone))
{
@ -4760,14 +4761,22 @@ static void DemoWindowLayout()
ImGui::TreePop();
}
const float padding = (float)(int)(ImGui::GetFontSize() * 1.20f); // Large padding
ImGui::PushStyleVarY(ImGuiStyleVar_FramePadding, padding);
ImGui::Button("Button##2");
ImGui::PopStyleVar();
ImGui::SameLine(0.0f, spacing);
if (ImGui::TreeNodeEx("Node##2", ImGuiTreeNodeFlags_DrawLinesNone))
ImGui::TreePop();
// Vertically align text node a bit lower so it'll be vertically centered with upcoming widget.
// Otherwise you can use SmallButton() (smaller fit).
ImGui::AlignTextToFramePadding();
// Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add
// other contents below the node.
bool node_open = ImGui::TreeNode("Node##2");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
// other contents "inside" the node.
bool node_open = ImGui::TreeNode("Node##3");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##3");
if (node_open)
{
// Placeholder tree data
@ -4777,13 +4786,13 @@ static void DemoWindowLayout()
}
// Bullet
ImGui::Button("Button##3");
ImGui::Button("Button##4");
ImGui::SameLine(0.0f, spacing);
ImGui::BulletText("Bullet text");
ImGui::AlignTextToFramePadding();
ImGui::BulletText("Node");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##5");
ImGui::Unindent();
}