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Backends: GL3: Implement glbinding opengl loader support. (#2870)
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6 changed files with 30 additions and 2 deletions
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@ -198,7 +198,7 @@ example_glfw_opengl2/
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GLFW + OpenGL2 example (legacy, fixed pipeline).
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= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
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**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
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**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
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**Prefer using OPENGL3 code (with gl3w/glew/glad/glbindings, you can replace the OpenGL function loader)**
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This code is mostly provided as a reference to learn about Dear ImGui integration, because it is shorter.
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If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
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make things more complicated, will require your code to reset many OpenGL attributes to their initial
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@ -243,7 +243,7 @@ example_sdl_opengl2/
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SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
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**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
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**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
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**Prefer using OPENGL3 code (with gl3w/glew/glad/glbindings, you can replace the OpenGL function loader)**
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This code is mostly provided as a reference to learn about Dear ImGui integration, because it is shorter.
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If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
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make things more complicated, will require your code to reset many OpenGL attributes to their initial
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