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InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368)

This commit is contained in:
ocornut 2025-02-03 15:11:03 +01:00
parent 204cebc8fc
commit 5dd84082ab
4 changed files with 18 additions and 1 deletions

View file

@ -4669,7 +4669,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// Select the buffer to render.
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state;
const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
// Password pushes a temporary font with only a fallback glyph
if (is_password && !is_displaying_hint)
@ -5151,6 +5151,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const int buf_display_max_length = 2 * 1024 * 1024;
const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
// Display hint when contents is empty
// At this point we need to handle the possibility that a callback could have modified the underlying buffer (#8368)
const bool new_is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
if (new_is_displaying_hint != is_displaying_hint)
{
if (is_password && !is_displaying_hint)
PopFont();
is_displaying_hint = new_is_displaying_hint;
if (is_password && !is_displaying_hint)
PushPasswordFont();
}
if (is_displaying_hint)
{
buf_display = hint;