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Version 1.92.1

This commit is contained in:
ocornut 2025-07-09 18:53:58 +02:00
parent 0ba02a4ed6
commit 5d4126876b
8 changed files with 14 additions and 14 deletions

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@ -36,12 +36,12 @@ HOW TO UPDATE?
- Please report any issue! - Please report any issue!
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.92.1 WIP (In Progress) VERSION 1.92.1 (Released 2025-07-09)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Breaking changes: Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.1
Other changes: Changes:
- Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font - Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font
loader at runtime without using internal API. (#8752, #8465) loader at runtime without using internal API. (#8752, #8465)
@ -86,7 +86,7 @@ Other changes:
VERSION 1.92.0 (Released 2025-06-25) VERSION 1.92.0 (Released 2025-06-25)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92 Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.0
THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015! THIS VERSION CONTAINS THE LARGEST AMOUNT OF BREAKING CHANGES SINCE 2015!
I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCE, I TRIED REALLY HARD TO KEEP THEM TO A MINIMUM, REDUCE THE AMOUNT OF INTERFERENCE,

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (main code and documentation) // (main code and documentation)
// Help: // Help:

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (headers) // (headers)
// Help: // Help:
@ -28,8 +28,8 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.92.1 WIP" #define IMGUI_VERSION "1.92.1"
#define IMGUI_VERSION_NUM 19202 #define IMGUI_VERSION_NUM 19210
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000 #define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198 #define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (demo code) // (demo code)
// Help: // Help:

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (drawing and font code) // (drawing and font code)
/* /*

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility. // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -2507,7 +2507,7 @@ struct ImGuiContext
float FramerateSecPerFrameAccum; float FramerateSecPerFrameAccum;
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1. int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
int WantCaptureKeyboardNextFrame; // " int WantCaptureKeyboardNextFrame; // "
int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs. int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WantTextInput. Needs to be set for some backends (SDL3) to emit character inputs.
ImVector<char> TempBuffer; // Temporary text buffer ImVector<char> TempBuffer; // Temporary text buffer
char TempKeychordName[64]; char TempKeychordName[64];

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (tables and columns code) // (tables and columns code)
/* /*

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@ -1,4 +1,4 @@
// dear imgui, v1.92.1 WIP // dear imgui, v1.92.1
// (widgets code) // (widgets code)
/* /*