mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-09 23:54:20 +00:00
Version 1.92.1
This commit is contained in:
parent
0ba02a4ed6
commit
5d4126876b
8 changed files with 14 additions and 14 deletions
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.92.1 WIP
|
||||
// dear imgui, v1.92.1
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
|
|
@ -2507,7 +2507,7 @@ struct ImGuiContext
|
|||
float FramerateSecPerFrameAccum;
|
||||
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
|
||||
int WantCaptureKeyboardNextFrame; // "
|
||||
int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs.
|
||||
int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WantTextInput. Needs to be set for some backends (SDL3) to emit character inputs.
|
||||
ImVector<char> TempBuffer; // Temporary text buffer
|
||||
char TempKeychordName[64];
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue